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View Full Version : A few questions from Aofst


Aofst
12-09-2005, 8:59 PM
Ok, I've been starting my mod for SC called STARWARS: THE OLD REPUBLIC, and I've realized a few thing (Well, not me exactly, some of my helpers):
1. Where are the creep graphics stored?
2. Where are the campaign maps stored?
3. Ok, this is complicated: I realized that the lift off button gives new graphics and buttons, so does the seige tank button, then I thought 'Yeh, with a little work, I can make a button like that for the Pheonix(Wraith) so it has a special ground attack and a special air attack'. If anyone can give me the Memgragh 1.13, that would be a life saver, plus any pointers on how to start would be helpful too! :)

LordOfNukes
12-09-2005, 9:36 PM
2. Where are the campaign maps stored?They're stored as .CHK files in INSTALL.EXE on the StarCraft discs. Vanilla has missions Tutorial-30, BW has 31-56 respectively.

Aqo
12-10-2005, 7:51 AM
1. Where are the creep graphics stored?
\unit\neutral

Three critters are in the vanilla mpq, and the three others in BW.

DiscipleOfAdun
12-10-2005, 5:14 PM
Um, you can code CASM? That's what you'd need to do the button. And disassemblying the button action in SC won't show you what you'd need to know to duplicate it. HOWEVER - It can be done. ;)

Anyway, over at Staredit, you can get Memgraft(check in the news thread, not in the DLDB). *Too lazy to put in the link.

BTW, Lift off only changes the state of the building(its the unitstructoffs+0xdc flags), not like siege mode which changes the unit ID. Both do play an iscript animation.

Aofst
12-11-2005, 1:55 PM
But, couldn't I make the Siege Tank a flying unit, then create a new weapon for it and new grp, then when I press the sige mode, couldn't I make the siege tank mode an air unit with an air attack, use memgraph to give it all the buttons, then use ice to give it the movement?

DiscipleOfAdun
12-12-2005, 9:53 AM
Yes, but the Siege Mode order deals with the fact that the unit has a sub-unit. I think it crashes if it doesn't have one.

Aofst
12-12-2005, 8:55 PM
That's were Retro RPG comes in, ill keep the turret as a subunit, but ill make the turret animation blank. I've started it, but, I still need someone to post the link for memgraph 1.13, the one I have is for 1.04v.