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View Full Version : The Spider Mine: Making It a Portable Turret.


KTIOmega
12-07-2005, 3:29 PM
Hello,

My name is KTIOmega, and you may remember me from such questions as "How do I remove the Flame Thrower Sprite from the Firebat's Attack?" or "What does 'Script 289 could not be read' mean?". Well, now I have another exciting question for all you modders out there: How would you go about changing the Vulture Spider Mine into an Installation Floor Turret? I tried just copying and pasting units in Arsenal III, but that leaves the wireframe the same, and the buttons too. Also, just copying and pasting crashes the game when the Floor Turret folds back under itself after attacking. I used to be able to do this in StarDraft, but no such luck now. Any suggestions?

Thanks,
KTIOmega

Aqo
12-07-2005, 3:36 PM
Well, I believe you can do it very well with RetroGRP, by giving a turret the mine's graphics... unless you want to keep the turret ;\

loads_of_fun
12-07-2005, 3:45 PM
Hello,

My name is KTIOmega, and you may remember me from such questions as "How do I remove the Flame Thrower Sprite from the Firebat's Attack?" or "What does 'Script 289 could not be read' mean?". Well, now I have another exciting question for all you modders out there: How would you go about changing the Vulture Spider Mine into an Installation Floor Turret? I tried just copying and pasting units in Arsenal III, but that leaves the wireframe the same, and the buttons too. Also, just copying and pasting crashes the game when the Floor Turret folds back under itself after attacking. I used to be able to do this in StarDraft, but no such luck now. Any suggestions?

Thanks,
KTIOmegayou mean make the turrent look like a
spider mine or make the mine a turrent?

SuiCidAl-KiSmEt
12-07-2005, 4:02 PM
Copy the same animation from the Floor Trap to the vulter spider mine in Ice or IceCC. For the buttons, you need to know how to use MemGraft.

KTIOmega
12-12-2005, 6:47 PM
Hey,

Nevermind, I fixed it myself. I what I was talking about was making a Terran Vulture Spider Mine into one of the Installation Floor Turrets. However, I could use a little help, I'd like to limit the number of "mines" my vultures can dispense to 1 (or 2 if 1 is underpowered). I'm not sure what program I should use and how, but I'm thinking StarGraft or MemGraft. I'll need to use one of those to change my Wraiths anyway. I'm going to replace the cloaking field research (in the control tower) with a Dropship speed increase, and maybe throw a better Wraith weapon in there too...

Thanks,
KTIOmega

DiscipleOfAdun
12-13-2005, 10:42 AM
I'm sorry to have to tell you all this bad news:

1) Spider Mines: The exe starts the vulture with 3 spider mines. You'd have to hex edit to change the number.
2) Speed Upgrades: You'd can't just add a new upgrade and have it work. Upgrades are hardcoded in the exe to the Unit ID's.
3) Weapon Research: Same as the Upgrades, the exe tells it if it can use a weapon or not, so you'd have to re-write some of the exe to allow them to work.

GrimTerror
12-16-2005, 12:36 PM
What is Hex editing then? Is it a really complecated method of modding or is it something only Blizzard could do.

DiscipleOfAdun
12-16-2005, 1:08 PM
Hex editing is opening up the exe in a hex editor and actually changing the code/data. It is expressedly against the EULA, but what in modding isn't. However, it is really close to hacking the game.

Dusty
12-16-2005, 6:09 PM
dun! dun! dun! So you can get in trouble for hex editing? I better delete my mod files...:shiftyl:

DiscipleOfAdun
12-16-2005, 7:24 PM
Ha ha. I'm about the only modder that hex edits the exe a lot. Blizzard hasn't ever gotten after me. Of course, most of what I do I keep to myself....he he he.