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psycho42b
11-22-2005, 7:39 PM
This is for all you RPGers out there:

getalife (http://gprime.net/video.php/getalife)

enjoy! :banana: :banana:

Nahotnoj
11-22-2005, 8:04 PM
I liked it. My favorite part was the whole "your character wouldnt do that! and plus, the casheir has +7 sass."

Geno
11-22-2005, 8:24 PM
My God... "I'm sorry... Your coupon is expired..."

Brilliant! Simply Brilliant! +1 hilarious.

~Larry "Geno" Meyers

P.S. I roll the die and get 12. I then play my RP skills +4 and gain +1 funny ^.^;;

TinyDancer
11-22-2005, 8:57 PM
Apparently I would make a good elven princess. ;)

Very funny.

kongurous
11-22-2005, 9:10 PM
Apparently I would make a good elven princess. ;)

You would, too.

TinyDancer
11-22-2005, 9:15 PM
You would, too.

Haha...I just said that because the irritating little sister shares my name..and position as annoying little sister. ;)

frazz
11-22-2005, 9:39 PM
Besides, the cashier has plus seven sas.

Sikawtic
11-23-2005, 12:18 AM
But my comeback skills are only level 2, I'm not even close.

Whiteknight
11-23-2005, 1:14 AM
Fight your own battles, we have more important things to do.

Bah, I've never actually played D&D before, though. =\

kongurous
11-23-2005, 1:16 AM
Fight your own battles, we have more important things to do.

Bah, I've never actually played D&D before, though. =\

Heretic. I HAVE played DnD before. Pretty fun, if you're into that kind of thing.

GenocideAlive
11-23-2005, 11:23 AM
D&D is a very...situational experience.

Depending on what the gamers what and their DM (the guy who runs the game), the game varies wildly. Some DMs are very skills-oriented (lots of die rolling), and others prefer more RP to the hack-and-slash. None too frequently you find a DM that enjoys giving the players shit and trying to screw them over as hard as possible. It's very rare to find one that understands the implicit value of all kinds.

So more often than not, you find yourself in a completely inappropriate situation that makes little sense. Like trying to RP your way out of going to jail with a guard that caught you with an entirely inappropriate item, having said guard lock you in six or seven different types of locks/chains, or using dice rolls to check and see if you can see some hidden flaw in the jail cell to escape.

For instance: You're a ~L10 thief in the palace and you're caught with a piece of extremely expensive booty (no pun intended). Considering this is the palace, this guard would at least be considered Elite (~L15++) so a fight isn't what you want as an L10 thief. Any guard in his right mind would immediately call for an alert and grab your ass to throw you in jail. However, the Jabber-DM will immediately engage you in a dialogue about where you got the item, what you were doing with it, etc. His logic is that you could be employed to "carry it somewhere" or something equally stupid. You don't point out that anybody carrying a 100000 piece of treasure probably wouldn't tuck it under their shirt for storage, because, fuck. You don't want to go to jail!

Then with the second type of DM, once the guard drags you off to jail, he puts you in 5 or 6 different types of manacles. The DM knows you're a thief char with extremely high lock-pick skills and there's no way a guard could detect the lockpick you have in your hair (though you can be sure he made a roll to try). So he immediately puts into a predicament that totally fucks your char over, although there's no way in hell that medieval dungeons features 6-8 locks per prisoner. If you complain that it's total bullshit, he just tells you you're whining. In the meantime, you manage to get your way out anyway by rolling like four 20's in a row, but the prisoner next to you that "had two broken bones from guards beating him" suddenly turned out to be a guard in disguise. You immediately get taken back to jail after rolling a few 17s and 18s and they clap in you in 20-30 locks. Seriously.

Finally, there's the "Devil in the Details" DM, whose campaigns are like reading Walden. He takes 5 minutes to describe the jail, 5 minutes to describe the lock, and 5 minutes to describe the other prisoners. Your lock-picking skills are useless, because he's designed a new lock entirely that you've been locked in (of which he has a picture that he gives you). You must figure out whatever the hell puzzle he's trying to get you to see, and until you do, you're stuck...85% pick locks or not. Once you figure out that the lock is something like that puzzle from Hellraiser, you finally manage to get to the window. And...surprise! He's got a diagram of that and you need to spend the next 15 minutes figuring out what wording he wants you to use that basically means "I kick out the window". Usually it's something like "using the leverage from the bed, I brace my back against my bunk and turn my leg 25 degrees to run perpendicular to the bar. Then I push with my back INTO the flaw of the masonry on the left side until I feel it give a little. Then I go over to the toilet and brace against THAT, and turn my foot 60 degrees to run perpendicular and try to SHIMMY, not JIGGLE it loose."

It sounds crazy, but seriously...it can be hellish if you're dealing with the wrong people. But if you get a good DM...oooh, it's like gold. Everything runs well, seems realisitic, and ingenuity AND your particular skills can be applied to make your team successful. Or if you prefer, yourself successful, and your teammates thinking that you're helping them.

TinyDancer
11-23-2005, 2:10 PM
Wow. I sooo didn't need to know that much about DnD.

Geno
11-23-2005, 3:50 PM
Wow. I sooo didn't need to know that much about DnD.

...Coming from the person who wanted to be the Elven Princess.

*Holds up his borrowed DnD rulebook*

Mwa ha ha. Stacey's letting me borrow this for a time before I mail it back. Rather handy, too, to find out the mechanics of the game ^.^

~Larry "Geno" Meyers

Sikawtic
11-23-2005, 4:26 PM
Me and My friend played it a couple times... we used the book as the GM and filled the position with whomever wasn't at bat atm... it was good fun... but we eventually got sick of only having 2 people. So we ended our DnD career.

BlackHawk
11-23-2005, 4:28 PM
Haha, I've never played but that was hilarious!

TinyDancer
11-23-2005, 4:32 PM
...Coming from the person who wanted to be the Elven Princess.


The "woah" was about the explaination of the Dungeon Masters and their habits. And I never said I wanted to be, I just said apparently I'd make a good one, because the guy in the clip said something about the little sister named Sarah being one. Heh.

loads_of_fun
11-23-2005, 4:51 PM
lol funny...i dident know that was DnD
untill just now

GrassDragon
11-23-2005, 4:56 PM
I tried it once, but our GM was pretty bad. He was like the "Devil in the Details" GM Genocide talked about. It got pretty ridiculous, to the point where I wanted to reach across the table and slap the guy.

Spdstr
11-23-2005, 5:10 PM
LMAO! YOU LOSERS! The closest I've ever been to playing D&D is Neverwinter Nights, and I don't roleplay ;-).

Member,
~ Spdstr

P.S. GET A LIFE GUYS!
P.S.S. Just kidding, D&D has a good battle system, I just don't like roleplay. Do as you wish as far as that goes, but I'll never play the real game ;-).

Neo
11-23-2005, 5:52 PM
D&D is a very...situational experience.

Depending on what the gamers what and their DM (the guy who runs the game), the game varies wildly. Some DMs are very skills-oriented (lots of die rolling), and others prefer more RP to the hack-and-slash. None too frequently you find a DM that enjoys giving the players shit and trying to screw them over as hard as possible. It's very rare to find one that understands the implicit value of all kinds.

So more often than not, you find yourself in a completely inappropriate situation that makes little sense. Like trying to RP your way out of going to jail with a guard that caught you with an entirely inappropriate item, having said guard lock you in six or seven different types of locks/chains, or using dice rolls to check and see if you can see some hidden flaw in the jail cell to escape.

For instance: You're a ~L10 thief in the palace and you're caught with a piece of extremely expensive booty (no pun intended). Considering this is the palace, this guard would at least be considered Elite (~L15++) so a fight isn't what you want as an L10 thief. Any guard in his right mind would immediately call for an alert and grab your ass to throw you in jail. However, the Jabber-DM will immediately engage you in a dialogue about where you got the item, what you were doing with it, etc. His logic is that you could be employed to "carry it somewhere" or something equally stupid. You don't point out that anybody carrying a 100000 piece of treasure probably wouldn't tuck it under their shirt for storage, because, fuck. You don't want to go to jail!

Then with the second type of DM, once the guard drags you off to jail, he puts you in 5 or 6 different types of manacles. The DM knows you're a thief char with extremely high lock-pick skills and there's no way a guard could detect the lockpick you have in your hair (though you can be sure he made a roll to try). So he immediately puts into a predicament that totally fucks your char over, although there's no way in hell that medieval dungeons features 6-8 locks per prisoner. If you complain that it's total bullshit, he just tells you you're whining. In the meantime, you manage to get your way out anyway by rolling like four 20's in a row, but the prisoner next to you that "had two broken bones from guards beating him" suddenly turned out to be a guard in disguise. You immediately get taken back to jail after rolling a few 17s and 18s and they clap in you in 20-30 locks. Seriously.

Finally, there's the "Devil in the Details" DM, whose campaigns are like reading Walden. He takes 5 minutes to describe the jail, 5 minutes to describe the lock, and 5 minutes to describe the other prisoners. Your lock-picking skills are useless, because he's designed a new lock entirely that you've been locked in (of which he has a picture that he gives you). You must figure out whatever the hell puzzle he's trying to get you to see, and until you do, you're stuck...85% pick locks or not. Once you figure out that the lock is something like that puzzle from Hellraiser, you finally manage to get to the window. And...surprise! He's got a diagram of that and you need to spend the next 15 minutes figuring out what wording he wants you to use that basically means "I kick out the window". Usually it's something like "using the leverage from the bed, I brace my back against my bunk and turn my leg 25 degrees to run perpendicular to the bar. Then I push with my back INTO the flaw of the masonry on the left side until I feel it give a little. Then I go over to the toilet and brace against THAT, and turn my foot 60 degrees to run perpendicular and try to SHIMMY, not JIGGLE it loose."

It sounds crazy, but seriously...it can be hellish if you're dealing with the wrong people. But if you get a good DM...oooh, it's like gold. Everything runs well, seems realisitic, and ingenuity AND your particular skills can be applied to make your team successful. Or if you prefer, yourself successful, and your teammates thinking that you're helping them.

Im sorry, don't take this personally, but I have to say this;

That has got to be one of the nerdiest posts I have seen a LONG time (Barring a few of my own perhaps :P).

D&D people scare me to the extreme :o

-Neo

GenocideAlive
11-23-2005, 6:54 PM
Im sorry, don't take this personally, but I have to say this
That has got to be one of the nerdiest posts I have seen a LONG time (Barring a few of my own perhaps :P).
Don't worry, I generally only take well thought out, intelligent remarks personally.
Wow. I sooo didn't need to know that much about DnD
Well, believe it or not, most people just stop reading. You should try it, it's wild.
I tried it once, but our GM was pretty bad. He was like the "Devil in the Details" GM Genocide talked about. It got pretty ridiculous, to the point where I wanted to reach across the table and slap the guy.
Neat. Someone whom has something to contribute besides insult.

BlackHawk
11-23-2005, 6:56 PM
Don't worry, I generally only take well thought out, intelligent remarks personally.

Well, believe it or not, most people just stop reading. You should try it, it's wild.

Neat. Someone whom has something to contribute besides insult.

I think I'm going to give you one of those stress balls for Christmas, GenocideAlive.

Neo
11-23-2005, 7:14 PM
Lol.

Warboards stress balls! For when forumgoers, mods, and other malcontents piss you off!

Still waiting for my warboards cap though >:O

Lol ^_^

-Neo

kongurous
11-23-2005, 7:16 PM
I'm still waiting on my nude staff calendar...

But yeah. DnD is fun if you have the right DM. My brother, IMO, is a VERY good one. A good balance of the three that Genocide listed, I geuss you could say.

Neo
11-23-2005, 8:09 PM
I'm still waiting on my nude staff calendar...

If the world doesnt need to see me in swaetpants then what the hell will happen if the world sees me nude?!

-Neo

kongurous
11-23-2005, 9:02 PM
If the world doesnt need to see me in swaetpants then what the hell will happen if the world sees me nude?!

-Neo

We'd have a way to flush out terrorists then.

BlackHawk
11-23-2005, 9:22 PM
If the world doesnt need to see me in swaetpants then what the hell will happen if the world sees me nude?!

-Neo

The sweatpants make your ass look big, your nakedness makes your ass look like your ass.

Neo
11-23-2005, 10:10 PM
Enough about my ass. Its sensitive enough thanks.

-Neo