Captain_Griffen
11-21-2005, 12:03 PM
Ripples of Destiny
=================================================
Long ago, before the time of Order, Chaos reigned. People lived in fear of all forms of demons and other foul beasts; and other dangers, some worse still.
But a hero arose with the power of the Gods, or so it seemed. His powers were great, enough to challenge demons, and armies of angels flocked behind him. Chaos was driven from the lands, and Order was restored.
Then, a Seal was set, securing the world against the Chaos. But slowly, surely, the Chaos has been returning. However, the Monastary, set up shortly after the bringing of Order to guard against it, has become decadent, and their leaders unwilling to act.
The world lies at a crossroads, with the tides of Chaos rising. It is on a knife edge - even a single person could change it. What path will you take?
=================================================
Overviews:
A single player RPG campaign. You play, mostly, as Halazar, a monk of the Monastary. Shortly into the game, you get the quest to recover the shards and crystals required to reforge the Seal.
However, there are going to be several twists (which you may or may not discover before the end, depending on how vigilent you are and who you speak to), and also multiple endings.
=================================================
Classes:
Each of the three main characters have 3 classes, and 6 abilities in each class. Abilities and stats can be increased by ability and stat points from level up, and possibly special events. There are also basic classes, which can't fight, but can carry anything (and may have abilities like pick lock in future).
Each class also has a proficiency rating, which is increased by special events, such as training with masters in that class. Most of the best equipment will require a high proficiency.
=================================================
Items:
Each class has 4 different equipment slots, for different sorts of items. Most equipment is limited by proficiency, class and level. However, the basic classes can carry anything (but they cannot fight).
=================================================
Combat:
Basic WC3 combat system, with 1-3 heroes and 3 classes for each. However, many abilities have a casting time, and most enemies have a % chance to interupt and reset the casting time.
On the world map, every few steps there is a chance to be attacked, and then you go to a combat map area (which will be a random one from a set available, and will scale up in strength with your characters).
On other maps, they will be either preplace, or randomly preplaced. Boss fights will have a large element of thinking involved, as well as scripting.
=================================================
Menu:
Based on dialogue boxes, and allows changing of party leader, increasing stats/abilities or changing class of party members, and also saving the game (which is via cache).
=================================================
Characters:
Halazar (PC) - A monk of the Monastary, dispatched to try and find out what is happening with the rise of Chaos. He wants to do what he can to help.
Tanja (party member) - A half-elf, it appears that she has joined to try and achieve something, though what is not immediately clear. Her half-breed status, which is a very rare thing in these times, sets her apart from most people, and she is shunned by both humans and elves.
Ioden (party member) - Undisclosed.
I'm probably going to make an influence system for your party, as well.
=================================================
Progress:
Item System - Done
Save/Load - Done (I hope; in such a way that I can easily add new variables on just the starting map and have them carry throughout).
Heroes - Done
Combat System - Mostly done; need to do scaling enemy strength, and more enemies and maps.
Menu System - Done
Maps (terrain, cinematics, story, etc.) - Very little.
Current demo version available here:
http://www.wc3sear.ch/index.php?p=Maps&ID=7061&sid==
=================================================
Long ago, before the time of Order, Chaos reigned. People lived in fear of all forms of demons and other foul beasts; and other dangers, some worse still.
But a hero arose with the power of the Gods, or so it seemed. His powers were great, enough to challenge demons, and armies of angels flocked behind him. Chaos was driven from the lands, and Order was restored.
Then, a Seal was set, securing the world against the Chaos. But slowly, surely, the Chaos has been returning. However, the Monastary, set up shortly after the bringing of Order to guard against it, has become decadent, and their leaders unwilling to act.
The world lies at a crossroads, with the tides of Chaos rising. It is on a knife edge - even a single person could change it. What path will you take?
=================================================
Overviews:
A single player RPG campaign. You play, mostly, as Halazar, a monk of the Monastary. Shortly into the game, you get the quest to recover the shards and crystals required to reforge the Seal.
However, there are going to be several twists (which you may or may not discover before the end, depending on how vigilent you are and who you speak to), and also multiple endings.
=================================================
Classes:
Each of the three main characters have 3 classes, and 6 abilities in each class. Abilities and stats can be increased by ability and stat points from level up, and possibly special events. There are also basic classes, which can't fight, but can carry anything (and may have abilities like pick lock in future).
Each class also has a proficiency rating, which is increased by special events, such as training with masters in that class. Most of the best equipment will require a high proficiency.
=================================================
Items:
Each class has 4 different equipment slots, for different sorts of items. Most equipment is limited by proficiency, class and level. However, the basic classes can carry anything (but they cannot fight).
=================================================
Combat:
Basic WC3 combat system, with 1-3 heroes and 3 classes for each. However, many abilities have a casting time, and most enemies have a % chance to interupt and reset the casting time.
On the world map, every few steps there is a chance to be attacked, and then you go to a combat map area (which will be a random one from a set available, and will scale up in strength with your characters).
On other maps, they will be either preplace, or randomly preplaced. Boss fights will have a large element of thinking involved, as well as scripting.
=================================================
Menu:
Based on dialogue boxes, and allows changing of party leader, increasing stats/abilities or changing class of party members, and also saving the game (which is via cache).
=================================================
Characters:
Halazar (PC) - A monk of the Monastary, dispatched to try and find out what is happening with the rise of Chaos. He wants to do what he can to help.
Tanja (party member) - A half-elf, it appears that she has joined to try and achieve something, though what is not immediately clear. Her half-breed status, which is a very rare thing in these times, sets her apart from most people, and she is shunned by both humans and elves.
Ioden (party member) - Undisclosed.
I'm probably going to make an influence system for your party, as well.
=================================================
Progress:
Item System - Done
Save/Load - Done (I hope; in such a way that I can easily add new variables on just the starting map and have them carry throughout).
Heroes - Done
Combat System - Mostly done; need to do scaling enemy strength, and more enemies and maps.
Menu System - Done
Maps (terrain, cinematics, story, etc.) - Very little.
Current demo version available here:
http://www.wc3sear.ch/index.php?p=Maps&ID=7061&sid==