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View Full Version : spell dont work at all T.T


Pyro_King
11-19-2005, 9:39 PM
i tryed to make 2 villagers turn in a dread lord and a dire wolf but insteed they died and i was like wtf!!!!!!!!!!!!!!!! can someone tell me why they blew up?

Basan
11-21-2005, 9:37 AM
I don't know about the rest of the kind assisting fellas here, but I need a tad more detail into what you have/want done. Was it through triggering, did wanted the change to occur as sorta a summon spell? :confused:

Pyro_King
11-22-2005, 1:44 PM
no i made a new spell useing the durid of the claw onei figured that work

Aqo
11-22-2005, 3:12 PM
Basan is right, you need to give more detail, way more... is it possible for you to post the map? Or at least the part of the map that has the bug in it?

Pyro_King
11-22-2005, 6:03 PM
i can do that? ill try.its the same on that i have been working on for over a month

Basan
11-23-2005, 7:05 AM
i can do that? ...

*Lol* Have dl'ed the map (only will see it tonight) but if it's based upon the Druid of the Claw one, which one is it (Roar, Rejuv', Bear Form)?
And it probably was bette if you made it from the Far Seer hero or any other summoning spell like it. ;)

Btw, is it for a unit or a hero? If it's for a unit, you'll have to screw (read, nullify) upper levels than the basic. Or made it based upon some summon items (like the Red Drake Dragon one). :confused:

Pyro_King
11-23-2005, 10:32 AM
bear form and it so a village can transfrom in to a dread lord unit and a dire wolf

Basan
11-25-2005, 6:55 AM
After seing the map and it's problem I laughed out loud. And this is why (http://www.warboards.org/showthread.php?t=11672&highlight=mapping+issues) (I had a similar problem with an hero's submerge abillity)... when you morph a unit into another (at WC3-TFT) it must always be both heroes or regular units. Never one into another. That's why the Dire wolf morph should work (after you removed it's summon time limit) and the Vamp one doesn't no matter how hard you fuss with it.
If you really must have the peasant looks, switch the hero looks (aka model in object editor) when unmorphed into a peasant's appearance so it has all the categories/abillities the hero counter part in the morph has (like inventory, level up spells and that jazz). ;)

Pyro_King
11-25-2005, 11:52 AM
After seing the map and it's problem I laughed out loud. And this is why (http://www.warboards.org/showthread.php?t=11672&highlight=mapping+issues) (I had a similar problem with an hero's submerge abillity)... when you morph a unit into another (at WC3-TFT) it must always be both heroes or regular units. Never one into another. That's why the Dire wolf morph should work (after you removed it's summon time limit) and the Vamp one doesn't no matter how hard you fuss with it.
If you really must have the peasant looks, switch the hero looks (aka model in object editor) when unmorphed into a peasant's appearance so it has all the categories/abillities the hero counter part in the morph has (like inventory, level up spells and that jazz). ;)the vamp i made non hero by giveing something else the dread lord model as for the peasant thing i couldnt think of any thing else to balnce it

Basan
11-30-2005, 12:54 PM
the vamp i made non hero by giveing something else the dread lord model as for the peasant thing i couldnt think of any thing else to balnce it

The 1st part I understood fine, but the peasant thing... wasn't that lucky to say the least. :P Can you clear it up, please? ;)

And if it's a counter balance thing, how about picking some demon creeps to counter (perhaps buyable at mercenary camps). :confused:

Pyro_King
11-30-2005, 3:02 PM
well if i made them to powerful then the map would be to easy so i made them suck intil they transform

Basan
12-02-2005, 8:14 PM
And they morph after a special condition set, right? :confused: Or you could simply nerf'em down a bit. ;)

Pyro_King
12-02-2005, 9:17 PM
no its sapost to work like a druid of the claws bear form

whats a nerf?

Basan
12-05-2005, 5:21 AM
no its sapost to work like a druid of the claws bear form

whats a nerf?

I do thought that it was your aim, if you based it off on it afterall.
And "nerf" is a slang term that I've seen around at the WC Town Hall section when you mean that it should be powered down a tad (because it is too powerful currently). ;)

Pyro_King
12-05-2005, 2:55 PM
oh ok ya can you help me fix it?

Basan
12-06-2005, 11:23 AM
oh ok ya can you help me fix it?

For that I'll have to look up again at the map... and am trusting that you've already got a newer version of it, right (especially sicne you've said to have fixed the previous morph customs)? ;)

And for starters how about powering down it's attack damage and armor? That might be a good point to start with... although ain't sure what else can be made for it (other than mana needed, cooldown period between attacks and ability usage time out, that is). :confused:

Pyro_King
12-12-2005, 9:48 PM
nope i havent messed with it been busy with wow and school as well as star craft and brood wars