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Infested_Zeratul
11-05-2005, 7:39 PM
I haven't played SC for at least 3 years...now that i'm done themissions al over again, i began making maps. The only problem is, the enemy units never move. They don't even react if I put an enemy unit standing next to it. I need to know how to make the enemies move on their own playing "use as map setting"
The help i got from my buddy is make triggers that tell them to attack and build...I probably be 120 year-old when i'm done half of a mission.

Rainor
11-05-2005, 8:24 PM
You can make the computer run an AI script to do that you need to puta location over the computer Main building lets call AI script(put you can put the name you want)And then do a trigger like this:

Player:The computer player
condition:The one you want
action:Run Ai script at location: Run***at AI script
preserve Trigger
The*** means the diferent AI scripts there are:tonw,harvest,easy,medium and insane for the three races.
And I think this should be in the maps and mods depot.

MidnightGladius
11-05-2005, 8:47 PM
Yes, Rainor got all of the points. The process you're talking about, Infested_Zeratul, is modding the AI scripts. And that, agreeably, does take quite some time.

Ahzz
11-06-2005, 6:34 AM
preserve Trigger

leave that out. It will spoil the AI.
tonw,harvest,easy,medium and insane for the three races.

heh.
Area town - Ai should only be used in additional bases with minerals. Not in a main base. Harvest is no script and it doesn't exist. Easy, medium, difficult, and insane AI's harvest, and build. You don't need additional Commands for them. Easy - difficult Ai's need Some buildings at the start to work properly.

loads_of_fun
11-06-2005, 8:34 AM
theres also "hidden" AI scripts that would ordoor the comp to do susc stuff like nuke a certain spot, randomely
rome the map, cast stasis, re-call,
ect.

Rainor
11-06-2005, 8:40 AM
presserve trigger leave that out.It will spoil the AI

Sorry,I didn't now that,I almost don't use the AI script

tonw,harvest,easy,medium and insane for the three races heh.
Area town - Ai should only be used in additional bases with minerals. Not in a main base. Harvest is no script and it doesn't exist. Easy, medium, difficult, and insane AI's harvest, and build. You don't need additional Commands for them. Easy - difficult Ai's need Some buildings at the start to work properly

Yeah,I forgot to say that and...from where did I get Harvest?

Infested_Zeratul
11-06-2005, 5:09 PM
Oh yeah...wrong section...oops


Thanks, that explains alot...but what exactly does the Ai script: Tonw, Harvest, easy, medium and insane mean?

LordOfNukes
11-06-2005, 10:17 PM
Level of difficulty. Town is like a small expansion base. The rest are levcels of difficulty, easy being very slow and easy to insane being the strongest AI Blizzard put in the game.

Ahzz
11-07-2005, 2:18 AM
For example, if you want the comp to be difficult, and it has one expansion
Condition: Always
Action: Run expansion terran campaign difficult at 'location'
Run expansion terran campaign area town at 'location'
Where location should be placed near the minerals they mine and near the command center.
Difficult campaign should be on the main base, but area town at the expansion

Infested_Zeratul
11-08-2005, 4:39 PM
thanks....i'm making this thing called mission impossible 1 on 7...2zergs, 3 prtos, 2 teran, start with all upgrades and buildings....masisve map and resources for them... Hell for myslef and now i'm setting it to everything insane.

Basan
11-09-2005, 9:23 AM
thanks....i'm making this thing called mission impossible 1 on 7...2zergs, 3 prtos, 2 teran, start with all upgrades and buildings....masisve map and resources for them... Hell for myslef and now i'm setting it to everything insane.

For better clues on how to use the AI scripts - the Mapping & Modding FAQ thread (http://www.warboards.org/showthread.php?t=7391). ;)

And may I leave a note that sometimes the "custom AI" scripts works better than the "insane" ones (also check upon the Blizz's hidden AI scripts, easily seen in alternate map editors). It happened to me in the past in a map that had many resource nodes. I just thought you'd like to know, though. :)