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Aquendwato
10-06-2005, 7:04 PM
Throughout my years playing Starcraft, I have experienced hundreds of different maps, each with their own charm and flavour. There are island maps, which put an emphasis on air superiority; meat grinder maps which focus on fast, hard, and early attack; and there are vast sprawling maps where eight players can fight to fund their war machine for the hours it takes to win. With such a large variety of locales in which to do battle, surely you rarely see the same map twice in a day. But one map, the famous Lost Temple, pops up in nearly every game of Starcraft on Battle.net. Not only does this fixation only provide one of the many manners of battle available in the game, but it also narrows players' views on effective strategies and removes many strategical actions from the game.

At first glance, Lost Temple is a fairly large map, but still small enough to make rushing a possibility, albeit not a very common tactic. Play a game on Cycle or Dark Star and that Terran won't be so quick to send his SCV into unexplored territory to build a wall. Blood Bath doesn't only encourage rushes with it's small size, but also it's simplistic layout. With everyone and their dog knowing the exact layout of Lost Temple, the effect is much the same. Siege Tanks, lurkers, and Dragoons reign supreme on this map, however play an island map and suddenly the danger units become Dropships, Shuttles, and Overlords. By limiting themselves to strictly Lost Temple matches, players are restricting themselves to reading one book in a library of great literature.

Furthermore, by assuming the setting to be Lost Temple, many players judge theoretic attack plans based on their effectiveness on that particular map. Ultra-early rushing is generally shunned by the “elite” of Starcraft, citing the danger of failing. Change setting to Blood Bath however, and that 4-pool or offensive barracks isn't so outrageous anymore. Drop units on Lost Temple are generally believed to be Marines & Medics, Siege Tanks, Lurkers, Reavers, and other high damage, anti-ground units. In a game on Island Hop, you may be more inclined to drop Goliaths or Hydralisks to counter the air force that you opponent is creating. By only giving one location to test out plans, it gives players a two dimensional view of the three dimensional world that is Starcraft.

Most importantly, the memorization of every position on the map greatly reduces the needs to use on of war's most time-honoured traditions, scouting. Just last week I was involved in a 3v2 game on a LAN on Razor Thicket. Both me and my partner though that there would be a choke point near each starting base. My partner, a chronic turtle, decided to set up for his usual turret and bunker spam at what he believed to be his choke, while I began to block in the most dangerous of our enemies to his starting base. My partner was attacked from behind his mineral line, rendering his defenses useless. He was forced to fly his Command Centre out to a nearby hill to stay alive. The Zerg opponent I thought I had contained expanded freely and came with a much larger force than expected to destroy my forward position with aid from his Protoss ally, who had expanded to the other side. The three of them conspired to destroy me and then starve out my turtle ally. Had either of us scouted the map more instead of reverting to our Lost Temple-esque ways of thinking, the match would not have been so one-sided.

Lost Temple goers are often quick to lampoon money map players because it lowers the amount of strategy needed to win in the end. What they fail to notice is that they too suffer form the same ailment. So next time you log onto Battle.net, venture into the unknown and select a new map to play on. A whole universe of possibilities awaits.

Alexisonfire
10-07-2005, 7:18 AM
most of what u said was crap and i got bored reading half way down i'll let someone who cares make fun of all u said but the reason lt is used so much is cuz 1) its balance 2) its a standard for maps so if ur playing a 1v1 vs a pubbie ur going to choose lt cuz everyone knows lt and will make for the best games. if u play on pgt they mainly use the maps of the week which is what makes people play the many other maps pgt offers (btw all those maps u said most likly no one plays them is because they suck example bloodbath: scv rush > all)

Ahzz
10-07-2005, 9:26 AM
heh. You made this same question to blizzforums

Aquarian
10-07-2005, 9:30 AM
Heh.I'm impressed.You took alot of time to write this and I'm really impressed.You also studied alot of the strats of the Lost Temple maps.

BrotherGreen
10-13-2005, 3:41 AM
Alexisonfire your an idiot, hes completely right.

This is another reason people hate WB's, even members from their own network. They come here and get this kind of response.

Sure its balanced, all good maps are. But playing the exact same map gives you horrible strategy habits. What he's saying is play some other shit you fucking dolt.

Alexisonfire
10-13-2005, 7:13 AM
don't like it play pgt like i use to, were u play maps of the week

MidnightGladius
10-13-2005, 9:01 AM
BrotherGreen, did you even read all of his post before jumping off to a wild conclusion?

if u play on pgt they mainly use the maps of the week which is what makes people play the many other maps pgt offers

I, for example, have not played a single game of Lost Temple for perhaps a month now, but I still agree that it's one of the better maps out there (certainly better than BB or Dark Star, both of which are terriblly inbalanced).

You will not get yourself into "horrible strategy habits" unless you and your opponent do the same thing every single game. If you play well and know how to scout (and more importantly, guess plans from scouting), you will end up formulating a new plan for a new enemy. They, in turn, will also see this (or try to), and then formulate their own plans in response. This is the true game of Starcraft, not only constantly knowing how to counter, but also to prepare for their counter.

Also, BrotherGreen, have you considered that the reason why people like this get this kind of response? They're wrong. Yes, he/she's a very eloquent writer and is capable of carrying across a view easily, but the fact of the matter is that he/she's wrong. Nothing in the way of writing style is going to change that.

So instead from overreacting constantly and descending into the vituperative, try to stay calm and look at a matter objectively, not subjectively.

BrotherGreen
10-13-2005, 3:18 PM
And there is no slight chance of you being wrong instead? I agree, LT pwns. But if thats all you play, its true, your gonna have atleast a dis-advantage on a completely different map. He was also simply pointing out how strategies change per map, and if you WERE to play LT all the time, do you think you could stand up even slightly to a guy who only plays island maps every once in a while (on an island map).

Another thing, his pgt comment was just pointing out that the pro's dont play pure LT, which is true. Your not the only pgt guy here Midnight.

Hes also saying the average guy wont need to scout for terrain anymore, if your always playing the same map. If you get in that habit, again, yer screwed.

MidnightGladius
10-13-2005, 4:12 PM
Meh, I hate getting into my argumentative mindset, but I guess I'll have to on this one:

1. Your first point applies to anybody who plays, and therefore is irrelevant. If I hosted a game of Chain Lightning, anyone, island mapper, money mapper, BB'er, LT'er, WCG'er, WGT'er, or PGT'er would all be at a disadvantage had they not played that map before. The map preview option tried to clear that problem up, and it did a pretty good job, but the fact of the matter is: if you've played on a map even once, you will have a better chance on it than someone who is playing it for the first time, no matter what map it is.

2. Where did he say that strategy/playing style changes by map? I want a quote, because I've played with Alexisonfire before, and that is in no way true at all.

3. Your point being?

4. Of course you don't scout for terrain purposes... ever since the advent of the map preview, no one who knows that they're doing will scout for terrain purposes. Rather, you want to locate the enemy and find out their build order. That's the same, regardless of map.

ShadeZ
10-13-2005, 5:15 PM
I agree with what you say. Although LT is good and all, it does bore me after a while, so I go and play some other map...

And it's true. Strategies will have to differ depending on the map. Not so drastically much, but enough to notice.

However, that said, it is also a good idea to stick to the balanced maps. And like stated, LT is still what I play the most.

Alexisonfire
10-13-2005, 8:12 PM
strats do change based on maps but most balanced maps not big difference. only real change i have is like on lt when i want to fast expo pvt i have to get a shuttle in case of tank drops on cliff but on a map such as luna i don't have to cuz there is no cliff. all the maps still use same basic strats just different on openings. well except islands but there just boring no early game harass ><

BrotherGreen
10-13-2005, 9:26 PM
So now that you basically agree why the hell were you totally flaming him earlier?

Damn. Typical.

Alexisonfire
10-13-2005, 9:33 PM
because most people on east are too dumb to know any good maps and lt provides a standard that can be used anywere

Aquarian
10-14-2005, 3:05 AM
because most people on east are too dumb to know any good maps and lt provides a standard that can be used anywere

You're insulting me too?And us Asians?