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ShADoW-HawK
02-09-2004, 1:58 PM
Hey Guys,
I've always been in love with Starcraft, and I can't wait till 2 comes out. So..... I was wondering what Ideas you would like to see in Starcraft 2. Maybe, this way, we can get Blizzard to make it quicker.

Anyway, I want:

New races, at least 1, maybe 2, but not too many (like in games like AoK), and they should make sure to keep all of them unique, like in Warcraft 3.
Some new units, but some old ones as well.
3D
Interactive Terrain (aka, bridges and dams that you can decide to blow up or build, tunnels you can dig, mines you can set, the option to divert water, etc.)
More factors to war, such as morale, accuracy, stealth, % chance for crit. strike, camoflauge, etc.
Troops learning new modes for attack and new options not only through research but through amount of involvement in warfare.
I have other ideas, but I don't want to type too much now, so I'll hold back.
Post YOURS TOO!!!!! :D :banana: and lets party like that banana ( <-- ) with ideas.

Battlecruiser
02-09-2004, 2:43 PM
I am not sure if bringing more factors into this game will make it better

1 more race.
3d game
yeah veteran units that kill 15 other units should have maybe more chance of killing units
and marines should run out of bullets or firebats should run out of gasoline and then a refueling and ammo man should be a new unit.

ShADoW-HawK
02-09-2004, 2:56 PM
So, you don't want the marines to have a possibility to, say, perform guerrilla attacks, or set up traps, or camp on top of trees or something. I think that all of that adds to the variation in strategy and tactics, which also adds to the replayability, even in SP.

BSTRhino
02-09-2004, 4:40 PM
Hmmm... I like all your ideas ShadowHawk! I think it'd be great in 3D, that's really what I'm looking forward to.

I don't really agree with this one: 'More factors to war, such as morale, accuracy, stealth, % chance for crit. strike, camoflauge, etc.' I think it'll be to think about in an RTS, simplistic games are better. (Simplistic sigs are better too! what a coincidence!)

Oh, that's a good point about the replayability though. Guerilla tactics are ways of taking down a huge army with only a few people by being smart, aren't they? Well, it's turning into Red Alert, I'm not sure... I'd have to see them in reality to make a proper judgement.

Although, I do kinda like Red Alert, that's a good game. 'Building...' 'Construction Complete.'

ZeroDarkStar
02-09-2004, 4:42 PM
Leave all that random stuff to WarCraft. ^_^

BSTRhino
02-09-2004, 4:46 PM
Ah yes, we've had that conversation before. lol. I like this forum, it's turning out nicely. Let's have some conflict now! Nah, kidding. Don't.

ShADoW-HawK
02-09-2004, 4:56 PM
Aww... Why not.... I was looking for a good time to test out how strong my abs are.

TeH-N00B
02-09-2004, 6:08 PM
I think that SC2 really shouldn't have any new playable races. I just think that a new race would ruin the game.
i mean come on... 4 races will not only be hard to ballance... but will be hard to explain in the storyline(unless its the xel'naga) but new units and more realistic things in SC2 would be great. such as:

- interactive terrain.
- some form of vertran system (might be hard to ballance... but it would be awsome if it worked out in the end)
- units should still be able to attack while cloaked. unlike in war3 units become exposed when attacking.

ShADoW-HawK
02-10-2004, 1:46 PM
Well, I think that they should add at least one more race, like they did to Warcraft (although there they added 2). They also made a perfectly nice storyline to go with it. They will be able to balance it, all they have to do, though, is release a few patches until it's almost perfectly balanced, as SC:BW was.

Also,
-Agree
-Agree
-They already have that, they're called Ghosts, Lurkers, Wraiths, DarkTemplars, Units-cloaked-by-arbiters, etc.

Case_in_point
02-10-2004, 6:48 PM
Warcraft did not technically add new races, it just split the last two. The Alliance is now Humans/Dwarves and Elves, and the Horde is now the Orcs and the Undead. Starcraft wouldn't really be able to add a new race, UNLESS it was Duran's hybrids.

I do like the veteran idea though. The more kills a unit has, the more its stats go up. Like a Marine gets plus 1 attack and plus 5 hp for every ten kills or something, kinda like all units have hero potential.

ShADoW-HawK
02-11-2004, 9:14 AM
Actually, the Night Elves were an entirely new race, but the "Elves" were part of the Alliance in the previous and still are.
The Undead weren't entirely new, but they were basically a creation tied to the Orcs, because the only thing that was very similar was that the Undead have the Death Knight, Skeletons, and stuff like that. But hey, the Naga was also entirely new, and everyone embraced the Naga with it. You can create entirely new races, especially with games that are in fantasy or futuristic worlds, because it all has to do with imagination.

Also, I would like elements in the game to be put in like the possibility for units (like Marines) to have their weapons jammed, to dodge bullets, to miss, to get a critical hit --like the head-- and have the ability to sprint at certain points in time. Of course, you could have a AI that would auto-sprint when they think the time is right, but if you would micro that as well, you could take out 30 guys with 12 marines.

SunTzu
02-11-2004, 11:20 AM
I want to see Fenix again in SC2.


As an Infested Protoss. :)

ShADoW-HawK
02-11-2004, 1:16 PM
That would be cool. I would also like to see the return of the merge archon thing between tassadar and zeratul.

SunTzu
02-11-2004, 1:44 PM
Tass is dead. Not gonna happen.

Although if they introduced some other kick ass High Templar hero then it would make for an interesting climax to have him and Zeratul merge to defeat some sort of super evil "gonna squash the universe" bad guy they could introduce.

NiNjA-VaLkYrIe
02-11-2004, 2:52 PM
-being able to switch weapons
-interactive terrain
-being able to cloak from a master generator such as shield battery
-getting defensive and offensive advantages from terrain
-troop morale
-being able to view the whole battlefield from a bird's eye view
-make water units
-more new units such as people with long range swords

ShADoW-HawK
02-11-2004, 5:34 PM
No one has long range swords, because swords vs. guns = guns win, unless the gun gets jammed (which is like 0.001% of the time). BTW, I don't think they need water units in the future, except, maybe for harvesting resources from the water. Also, I don't think most units would have many different weapons, at most a pistol, or some grenades besides their normal weapons. Birds eye view sounds good but would probably lag like hell. Don't really understand that "cloak from a master generator thing". Everything else I agree with.

Tass Died? Oh, I think I may have remmembered that. Maybe there can be some corrupt Xel Naga guy that wants to destroy the world, and zeratul, and, say, Fenix (now a high-temp in a mech), or someone else, merges--the result, archon-mech=ultimate weapon.

DS-Shadow
02-12-2004, 1:54 PM
Warcraft did not technically add new races, it just split the last two. The Alliance is now Humans/Dwarves and Elves, and the Horde is now the Orcs and the Undead. Starcraft wouldn't really be able to add a new race, UNLESS it was Duran's hybrids.

I do like the veteran idea though. The more kills a unit has, the more its stats go up. Like a Marine gets plus 1 attack and plus 5 hp for every ten kills or something, kinda like all units have hero potential.


Once again the veteran idea is dismissed because...

1. Marines in bunkers would rule.
2. Allys could "feed" each other and gain powerful units.
3. Toss would have deadlyest weapons reavers, carriers, goons, zealots would cream lings in 2 shots most of the time.
4. rines with 50 damage guns ripping a bc would be messed.
5. zerg would be the weakest race because most of their units have less then 140 hp and surive on the field for around 12 minutes.
6. I would hate to see 1 rine taking down a expo.

one idea I had was to have an upgrade for scv's, probes, drones to able to swim/float/dive in the water and mine (insert water resource here) then be able to make normal buildings underwater. But the units from baracks/gateways/hatcheries would be different then other units. (swimming zergling). Water would be ground but enemies can't see your buildings without detector units. You can only see your units submerged by their wireframe. (only some units have the submerge abilty).

Fenix-MSG
02-12-2004, 3:01 PM
I have thought about things for Starcraft 2 eversince i beat BW. There are alot of good things they could add. But man, its going to be hard to make a game better than BW.

1. Wider range of air units.
2. Naval Units. Naval units would add alot to the game. If I was a Tactical Advisor for the army, i would want to try to win on all fronts that includes water.
3. One or Two more Races. The Xel Naga and possibly the hybrids.
4. I liked that ideas about people hiding in trees in things.

I like to write SC fanfiction and I actually thought of a story that goes along with the story line from BW.

The Protoss try to fight for their homeland Auir. The are losing the battle and the zerg are quickly advancing on Protoss grounds in Shakuras. In a final attempt They try to contact help, and their message reaches two groups. The first one is Jim Raynor who has not been heard from since the fights with kerrigan. He managed to get hold of the protoss leaders, they then send their forces in either carriers or transports to Raynors planet. They make a base their then assult Zerg forces in search of the Queen of blades who they find still sitting in her throne on the space platform. That is only the first half of it. The other part of their army, a smaller faction, tries to fight for sacred land on Auir, then shakuras should they succeed.

For the terran missions Half of them you play as Raynor and The defenses actually on earth. As Raynor you are making your way to the space platform then fighting to get to kerrigan. When he first arrives on the plate form he spots some unknown flying ships. They look similar to the protoss, and yet like they some how could belong to the zerg. He contacts them and tells them they are entering Terran airspace. They do not respond se he figure that they are for the zerg. He sends Valkryies to shoot them down, after a few are down there is still no fire and sees these people as friends who could be of help. When a large zerg force that would easily overrun Raynor's is heading towards his base the planes drop their soldiers. No one knew what they were but they only thing they were attacking were the zerg. With their first insticnt, the terran soldies fire at the new aliens(Xel Naga. In the final cutscene for that part, Raynor has a clear shot at kerrigan, but remembers her for what she used to be not what she is now..

The other part of the Terran are defending the planet Earth now under Siege by the zerg. Several Cities are overrun, Then they do all it takes to get it back, they wont let Earth fall like the Korpulu Sector did. One major city is nearly gone when the Xel Naga lands and helps to fight off the rest of the Zerg. The terran from the town know not to but they reinforcements they sent for fire at them. All they do is take off their ships and leave. In the end the Zerg are found off the earth and all the surronding planets.

The Xel Naga are here for one reason. The want to destroy the Zerg. Ever since they lost control of their creation they retreated to planet and kept all activity down and have slowly got to where they are now. They are also now operating at full potential. In part of these missions you are helping the people on earth. In one of the space platform with raynor. The Xel Naga feel they do not have the right to kill humans for these creature they did not create. When the Xel Naga landed on earth one warrior killed a marine in self defense. He was banished. In the other part of the missions you are him and his town's trying to survive fighting off terran and the other Xel Naga.

Sorry i dont have the zerg yet. I dont have time to finish but i actually started a story that goes mission by mission. i dont have time to devopop out every part right now.

:banana: That banana is the man

BSTRhino
02-12-2004, 6:13 PM
Heh, we should really start encouraging SC2 fan fiction on StarCraft.org, don't you think?

I most definitely agree with a wider range of units. I don't know how it would impact on strategy and balance though. But it would be cool. A lot of people are looking for water units, but I don't think Blizzard look at it the same way. I think Blizzard really target on making simple games, that's why their series was so successful.

You know, if you really want to discuss a new idea you have, feel free to make a new thread. We have a whole forum, and it looks kinda empty right now.

DS-Shadow
02-12-2004, 6:15 PM
where did Aya go? that was a nice fan fiction writer

Dark_Soul74
02-12-2004, 6:18 PM
I think the Veterancy system problem could be easily solved by doing the following:
All increases are minimal. Units wouldn't double in power after killing 20 things, now would they?.
Units are worth certain points depending on how powerful they are, if they are allied, or how much that unit weakened it.
Stat bonuses would include range, the likelihood to hit a unit while it is under any sort of cover, slight damage only from increased aim, attack rate, speed(people are going to get used to walking around and controlling a giant metal suit eventually ;)), and the ability to use technologies more efficiently(IE Stim packing would increase speed and attack rate by X% more, and only cost X instead of 10)

Shinigami
02-12-2004, 6:37 PM
Interactive Terrain (aka, bridges and dams that you can decide to blow up or build, tunnels you can dig, mines you can set, the option to divert water, etc.)
How exactly would some of this work? I mean, dams? Why would you need to destroy one, let alone build one? That is a building dependant on how much water is on a map as well as the important depency on how this water is placed on a map. No buildings in StarCraft are dependant on the map type, and to bring this in is a mistake.

Now tunnels. I can see this as being an interesting addition to the Zerg arsenal of abilities so long as the setbacks for it are numerous enough to keep it balanced. There would also need to be equvilants (in power and usefulness, not necessarily tunneling) for Terran, Protoss and whatever new races are added.

More factors to war, such as morale, accuracy, stealth, % chance for crit. strike, camoflauge, etc.
I couldn't disagree more. First and foremost, morale wouldn't work for the Zerg. Critical strikes aren't the worst idea, though... And accuracy isn't half bad. Morale has to go, and this stealth/camo thing, well... I'd have to think on that before I made any decision, though the first thought that comes to mind is "no".

Troops learning new modes for attack and new options not only through research but through amount of involvement in warfare.
How would you get a new mode of attack "through amount of involvement in warfare"?

yeah veteran units that kill 15 other units should have maybe more chance of killing units
StarCraft reaches it's true potential when you have multiple players continuously attacking one another. Nonetheless, this constant flow of attacks is not necessary and for new players or players who do not wish to rush up the tec tree so they can rush with Reevers (for instance), they shouldn't be penalized for that since that is what makes the game fun for them and who are we to condemn them for that? But how exactly is this idea going to penalize them? When players A and B fight while player C builds a defense, player A and B will have stronger units from teir battles with one another. If one turns to player C and attacks with multiple veteran units then it's pretty much a good game. Don't even think of telling me it's their fault for not getting in the action earlier, either. Though I won't go into the other issues, I will mention that this would add another balance difficulty. You don't want to make five kills to upgrade the status of both a Marine and a Battle Cruiser. You'd need to make these evenly distributed amongst the units and that would be difficult.

and marines should run out of bullets or firebats should run out of gasoline and then a refueling and ammo man should be a new unit.
No. Just... No.

So, you don't want the marines to have a possibility to, say, perform guerrilla attacks, or set up traps, or camp on top of trees or something. I think that all of that adds to the variation in strategy and tactics, which also adds to the replayability, even in SP.
You might be onto something... Allowing certain units (Marines, for instance) to hide in trees and attack from them might not be a bad idea. But as it stands, that gives Terran an advantage as all their infantry units would be able to utilize this, but Zerg would only have the Hydralisk (and that's a stretch) while the Protoss don't even have anything.

I think that SC2 really shouldn't have any new playable races. I just think that a new race would ruin the game.
i mean come on... 4 races will not only be hard to ballance... but will be hard to explain in the storyline(unless its the xel'naga)
Difficult to balance but far from impossible. No matter the difficulties, though, a new race is required. New units, features, etc. will only suffice for so long. A new race would not only vastly add to the storyline, but it would allow for a completely new set of unit combinations within the race and in tandem with Zerg, Protoss and/or Terran allies. It would give StarCraft II far more possibilties for Blizzard to take advantage of.

- units should still be able to attack while cloaked. unlike in war3 units become exposed when attacking.
Units an already do this in StarCraft and Brood War (though I have found that when I cloak units they tend not to attack enemy units automatically).

Starcraft wouldn't really be able to add a new race, UNLESS it was Duran's hybrids.
"Wouldn't really be able to add a new race" is very indecisive given the fact that you fully capitalized "unless". You didn't bak yourself up very well there. Trust me, Blizzard will find a way to add upon the StarCraft universe int he form of new races.

The more kills a unit has, the more its stats go up. Like a Marine gets plus 1 attack and plus 5 hp for every ten kills or something, kinda like all units have hero potential.
Throwing balance to the wind, I see. I already addressed this point. See above.... Somewhere.

Also, I would like elements in the game to be put in like the possibility for units (like Marines) to have their weapons jammed, to dodge bullets, to miss, to get a critical hit --like the head-- and have the ability to sprint at certain points in time.
Dodging bullets? Get serious, this isn't The Matrix.

All this is doing is adding chance and luck to StarCraft. We don't want that. I want to defeat 10chee (for instance) because I have mad skills, not because his entire army's first volley of shots completely miss while I get a critical hit with every shot I make. Don't argue that this is very imporbably because you'd be wasting your time. That example isn't to be taken literally. It is meant to show you that if fate turns on you one day you could lose because of bad luck, not because your opponent has superior skills.

I want to see Fenix again in SC2.


As an Infested Protoss. :)
I was about to respond to this seriously when I saw it was you who said it. :P

I would also like to see the return of the merge archon thing between tassadar and zeratul.
Tassadar is dead. Need I say more?

-being able to switch weapons
I dealt with this earlier on. But to re-itterate: no.

-troop morale
Ditto.

-make water units
It has been proven in many debates that water units are unecessary. I used to endorse the idea but then I embraced logic and saw that they don't have any advantages to them worth the trouble of adding them in.

-more new units such as people with long range swords
Long range swords? Enlighten me as to how that works.

-interactive terrain
-being able to cloak from a master generator such as shield battery
-getting defensive and offensive advantages from terrain
-being able to view the whole battlefield from a bird's eye view
Elaborate.

Maybe there can be some corrupt Xel Naga guy that wants to destroy the world, and zeratul, and, say, Fenix (now a high-temp in a mech), or someone else, merges--the result, archon-mech=ultimate weapon.
Tassadar's dead? Well, we can't bring him to life, so... Let's bring Fenix back to life. [/mock]

Leave Fenix alone. He was already killed twice. Can't he rest now? Sheesh...

2. Allys could "feed" each other and gain powerful units.
This wouldn't be an issue. It doesn't add to the amount of kills ones attains in many madness games I've played. It's not a problem.

one idea I had was to have an upgrade for scv's, probes, drones to able to swim/float/dive in the water and mine (insert water resource here) then be able to make normal buildings underwater. But the units from baracks/gateways/hatcheries would be different then other units. (swimming zergling). Water would be ground but enemies can't see your buildings without detector units. You can only see your units submerged by their wireframe. (only some units have the submerge abilty).
Wow, that makes sense. Let's build underwater and make water versions of every single ground unit, then allow them to find other sea units in slow, boring battles with spae-aged harpoons. Yeah, right.

1. Wider range of air units.
I think the amount of air units in ratio to the amount of ground units is perfect. Having as many, if not more airs units as compared to ground units is a bad idea on any day of the week.

2. Naval Units. Naval units would add alot to the game. If I was a Tactical Advisor for the army, i would want to try to win on all fronts that includes water.
I would want to save as many resoures as I could and would probably cry after a naval fleet I just spent billions on is annihilated by a Battle Cruiser.

3. One or Two more Races. The Xel Naga and possibly the hybrids.
If they include the Xel'Naga I'd probably shoot myself.

blkmage
02-12-2004, 6:41 PM
I've been thinking about something like heroes. Now, we keep the hero 'system' the same, except for one hero. That will be you. You level up and gain better stats, or even some special equipment or powers. You as a hero and your stats will carry over from game to game. I mean, in Starcraft, you were you. The characters talked to you. So you could be on the battlefield with them.

Kind of like an RPG, in that you create your own character. But the character would be Warcraft 3-like. But the overall gameplay would remain mostly the same.

BSTRhino
02-12-2004, 6:48 PM
Good rebuttal lol. But I think you can be quite certain that the Xel'Naga will be in there somewhere. Please don't shoot yourself.

I don't like the idea of veterans either. It encourages the player to use the same unit, continously throughout the game. That's boring.

The one thing I most afraid of is StarCraft having features that makes it a lot like WarCraft III. That's day and night cycles, random damage. "This is not WarCraft in space! It's much more sophisticated."

The thing is, StarCraft is such a good game already, I don't really want it to change.

Shinigami
02-12-2004, 9:07 PM
But I think you can be quite certain that the Xel'Naga will be in there somewhere.
I don't think-- rather, I hope the Xel'Naga make no more than a few mentions in SCII. I'd hate for them to be an actual race, playable or not.

The thing is, StarCraft is such a good game already, I don't really want it to change.
So long as the game isn't screwed up, change is good. I know, I know, that's like saying if AIDS helped your immune system everyone would want it, but still, I think this'll be good. A lot of people want change and lots of it. You're in the minority.

SunTzu
02-12-2004, 9:10 PM
I was about to respond to this seriously when I saw it was you who said it. :P


Tassadar's dead? Well, we can't bring him to life, so... Let's bring Fenix back to life. [/mock]

Leave Fenix alone. He was already killed twice. Can't he rest now? Sheesh...




How many times are we going to argue over this Shini? :P

I think it is a god damn good and very possible plot twist for SC2. Come on, who didn't love Fenix? What would you do if all of a sudden that kick ass mo fo was now on the other side of the chess board? I'd cry, and maybe you wouldn't, but Raynor would.

So what if he died, again, who cares? Apparently a whole brood swarmed over Kerrigan and her Terrans and she was picked for infestation. Who's to say that it's not possible that Fenix would recieve similar treatment?

Imagine you were Kerrigan for a moment. Fenix is a constant pain in your ass. What would be more satisfying, killing the poor ol' guy? Or currupting his very being and bending him to your very will? I think it's obvious the second choice would get a better reaction from Kerrigan, that sick bitch. :P

Shinigami
02-12-2004, 9:17 PM
How many times are we going to argue over this Shini? :P
About this topic or me not being able to take you seriously? ;)

The Overmind captured Kerrigan. Kerrigan killed Fenix. There's a big difference between the two. It's not a matter of whether or not it would be cool for Fenix to be brought back as an Infested Dragoon, but it's unlikely. He's died twice. I believe a James Bond movie was titled best: You Only Live Twice.

SunTzu
02-12-2004, 9:19 PM
Who's to say she actually killed killed him? It was in game. Blizzard thought it fit to bring back Stukov after he was killed in game as well.

His name is Fenix for a reason. He dies, and comes back. It is what he does best. :P

BSTRhino
02-12-2004, 9:20 PM
Hmm... actually, what I meant when I said I don't really want it to change is that, almost any change they make is going to be bad. I'm scared that they're going to ruin the best RTS of all time.

And about Fenix, I'm on Shinigami's side, sorry RekcutDrawoh. There's a point when things get too much of a fantasy, there needs to be some realism in the story.

SunTzu
02-12-2004, 9:22 PM
Die Rhino. :P

Shinigami
02-12-2004, 9:39 PM
Who's to say she actually killed killed him? It was in game. Blizzard thought it fit to bring back Stukov after he was killed in game as well.
For StarCraft 64 to give people a reason to buy it instead of the PC version which is playable on pretty much any computer from the past ten years. Not to mention that mission as well as the secret mission at the end of Brood War are nothing but bones Blizzard has thrown at us to keep us on our feet. Until StarCraft II is released we won't know the truth behind either mission.

His name is Fenix for a reason. He dies, and comes back. It is what he does best. :P
His named served its purpose when he was saved the first time.

Hmm... actually, what I meant when I said I don't really want it to change is that, almost any change they make is going to be bad. I'm scared that they're going to ruin the best RTS of all time.
The change is inevitable, so just hope for the best.

May Blizzard make a good sequal.
May it be all that is expected of it and then some.
May it live up to the name StarCraft.
Amen.

:D

SunTzu
02-12-2004, 9:45 PM
Stukov was also in the maps of the months by Blizzard for the pc. He's not just isolated to the 64, you can't ignore him. :P

BSTRhino
02-12-2004, 9:55 PM
Die Rhino. :P

*dies*
*revived in a Dragoon*

Hehe, you only live twice.

You guys just carry on with your whole storyline discussion now... the storyline at the end of StarCraft: Brood War didn't have me hooked, so I'm not really looking forward to the next chapter. Otherwise I'd be pretty excited by all your discussion.

Shinigami
02-12-2004, 9:58 PM
Stukov was also in the maps of the months by Blizzard for the pc. He's not just isolated to the 64, you can't ignore him. :P
Oh wow, the maps of the month. Let's take them and make them our Bible. :rolleyes:

Since when do the maps have any significant impact on the storyline (other than Santa Claws and the Zergrinch).

BSTRhino
02-12-2004, 10:07 PM
I am lead to believe that the Blizzard map 'Deception' had an impact on the storyline. No others I think were important.

I wouldn't be surprised if Deception was a part of the story, but since it's only a map of the week/month, I don't think it will be important in the storyline.

Battlecruiser
02-12-2004, 10:11 PM
ok first I want to change what I say. I understand that the whole veteran units idea was a bad one and I understand that. But having guerilla warfare that is impossible to counter is just to hard. Maybe there should be an upgrade which lets units have camoflauge but it should only decrease the chance that a non-melee unit will the target.

I don't think there should be a bird's eye view because that is just plain annoying if you could switch between two and anyway that is the view that starcraft is being played now.

oh yeah and shinigami you seriously should stop criticizing other people's idea and maybe starting thinking off your own ok? Because if you can't do anything but criticize then that shows how hard it is to think of realistic ideas.

and don't tell me I have bad grammar and spelling because I think you can comprehend what I am trying to say so there is no point in saying that i need to learn to spell and write better

Shinigami
02-12-2004, 10:24 PM
oh yeah and shinigami you seriously should stop criticizing other people's idea and maybe starting thinking off your own ok? Because if you can't do anything but criticize then that shows how hard it is to think of realistic ideas.
If you can't take the heat stay out of the fire. I'm helping people by pointing out flaws in their ideas. I prefer to spend my time correcting others as compared to creating my own ideas. I do have ideas of my own, but I prefer to keep them to myself and friends.

and don't tell me I have bad grammar and spelling because I think you can comprehend what I am trying to say so there is no point in saying that i need to learn to spell and write better
That's like saying there's no difference between barely passing a class at school and passing with straight As. There's a collosal difference.

Schwitzer
02-13-2004, 4:37 AM
I do have ideas of my own, but I prefer to keep them to myself and friends.
We're all friends here :)

For StarCraft II I'd probably be interested in doing what they did with the WarCraft storyline; have it pick up years after the original game, with new Heroes, etc. Blizzard could easily enough fill the players in on what happened in the "missing years" through the storyline, and it would make it easy and logical to incorporate new technologies/evolutions into the game.

Edit: I also firmly believe that dead characters should stay dead, otherwise it becomes unrealistic and annoying.

SunTzu
02-13-2004, 7:24 AM
Oh wow, the maps of the month. Let's take them and make them our Bible. :rolleyes:

Since when do the maps have any significant impact on the storyline (other than Santa Claws and the Zergrinch).

Those are maps and storys created by Blizzard employees not some kid from California who wants to be Japanesse. *nudge* ;)

You can't just dismiss them as nothing. What elsse can Blizzard do to show you that they are to be taken seriously? They put the 64 mission in there, with characters from the other maps. That is an official game from Blizzard. It is an offical level in the game. You can not just dismiss its existence because you couldn't use a keyboard and mouse.


I <3 SC64 :P

Shinigami
02-14-2004, 12:14 AM
We're all friends here :)
I don't share them mainly because their only rough ideas. Though I like to think I have a good grip on the StarCraft storyline, my ideas involve delving deeper into the mroe scientific aspects of it which I cannot claim to understand.

You can't just dismiss them as nothing. What elsse can Blizzard do to show you that they are to be taken seriously? They put the 64 mission in there, with characters from the other maps. That is an official game from Blizzard. It is an offical level in the game. You can not just dismiss its existence because you couldn't use a keyboard and mouse.
I'm not saying to dismiss it, but I'm claiming it's a new addition to give people a reason to buy it instead of the PC version as opposed to further developing the story. Even so, I'm calling into question the seriousness of both the secret mission in the PC version as well as the console version until StarCraft II is made and can confirm/deny the truth to these missions.

Schwitzer
02-14-2004, 6:15 AM
I think a lot of people would be rather annoyed and disappointed if Blizzard entirely ignored these bonus missions when writing the storyline for StarCraft II... I mean, you must admit you'd feel a bit ripped off to have made it into this "secret" mission if, at the end of the day, it had absolutely no relevance to the storyline at all.

Shinigami
02-14-2004, 3:55 PM
I think a lot of people would be rather annoyed and disappointed if Blizzard entirely ignored these bonus missions when writing the storyline for StarCraft II... I mean, you must admit you'd feel a bit ripped off to have made it into this "secret" mission if, at the end of the day, it had absolutely no relevance to the storyline at all.
Take what I say with a grain of salt. I'm biased against bringing the Xel'Naga into StarCraft II and am not partial to the hybrids either. If they ignored the mission I doubt I'd even flinch.

Battlecruiser
02-14-2004, 4:25 PM
ok shinigami I understand. I take back all the stuff I said before about you. Can I just you one favor? can you please tell us your ideas that are scientific? maybe one of us can help a rough idea become smooth?

Shinigami
02-14-2004, 7:46 PM
I'll consider it. The only reason I'm not jumping at the chance is because I never formally colleted my ideas. They're actually strewn across perhaps half a dozen instant messenger convesations with Tenshi and VoK and I'd half to sort through those to find what I have.

Battlecruiser
02-15-2004, 11:03 PM
ok well once they are olleted(whatvever that means,I think it means once the ideas are good?) then tell us and I would be happy to help if needed

oh I see you meant collected not olleted. ok

Valjean
02-17-2004, 9:14 AM
I've been thinking about something like heroes. Now, we keep the hero 'system' the same, except for one hero. That will be you. You level up and gain better stats, or even some special equipment or powers. You as a hero and your stats will carry over from game to game. I mean, in Starcraft, you were you. The characters talked to you. So you could be on the battlefield with them.

Kind of like an RPG, in that you create your own character. But the character would be Warcraft 3-like. But the overall gameplay would remain mostly the same.NO! >_< STOP TRYING TO FUCKING MERGE WC3 WITH STARCRAFT!!!!!!!

...

No. Just. Fucking. No.

holy_advocate
02-18-2004, 6:04 PM
ya, cool with the hero system. i like it. I think that campain heros like Artanis should be more unique in gameplay. :)

Schwitzer
02-18-2004, 6:26 PM
I think too much emphasise was placed on the Heroes in WarCraft III. They are too powerful and make battles more a case of microing your Heroes as opposed to your army. Don't bring them into StarCraft; they'd destroy the immense strategy level we've come to enjoy.

Shinigami
02-18-2004, 7:01 PM
ya, cool with the hero system. i like it. I think that campain heros like Artanis should be more unique in gameplay. :)
I concur with Schwitzer. Despite how "cool" bringing heroes such as Artanis into multiplayer game play would be, balance is far more important than adding something "cool" like this (not to mentioned StarCraft II will be much cooler if the game is balanced as opposed to blatantly ripping off from WarCraft III in this respect. Plus, WarCraft III is based on micromanaging your forces where in real life a single person can alter a battle. StarCraft is about using hordes of units to combat your foes where one person isn't as vital).

blkmage
02-18-2004, 7:30 PM
Also, heroes wouldn't really fit into the universe. What happens when they die? It's not like they can be revived (at least, not Terran heroes).

Also, it's kind of hard to be unique when everyone is in uniform/has standard issue equipment.

Case_in_point
02-18-2004, 7:46 PM
StarCraft is about using hordes of units to combat your foes where one person isn't as vital

Actually, that was one of the things Starcraft tried to do away with. You weren't supposed to mass one or two types of units and attack the enemy. That's why there were three races and lots of special abilities, they wanted you to focus a little more on micro skills rather than massing. With todays money maps though, players have lost site of this and now the standard way of winning is who can build 24 Battlecruisers the fastest. I'm not saying there was no massing at all, that was still a part, but you could win by using micro just as effectively.

SSA_Ultimasheep
02-18-2004, 8:37 PM
MY idea is to use the Red alert system of vetrens every time a unit kills say 3x its building cost in units it becomes a vetran which would make it alot harder to vetren powerful units like Ultralisks

SSA_Ultimasheep
02-18-2004, 8:59 PM
NO! >_< STOP TRYING TO FUCKING MERGE WC3 WITH STARCRAFT!!!!!!!

...

No. Just. Fucking. No.
i must agree Starcraft and Warcraft are two completely diffrent games.

Shinigami
02-18-2004, 11:05 PM
Actually, that was one of the things Starcraft tried to do away with. You weren't supposed to mass one or two types of units and attack the enemy. That's why there were three races and lots of special abilities, they wanted you to focus a little more on micro skills rather than massing. With todays money maps though, players have lost site of this and now the standard way of winning is who can build 24 Battlecruisers the fastest. I'm not saying there was no massing at all, that was still a part, but you could win by using micro just as effectively.
I'm sorry, I worded that poorly. What I meant was that StarCraft is on a much larger scale than WarCraft. Instead of a war raging across continents we have a war wages across planets, planetary systems, and even galaxies.

cpt.beefhart
03-03-2004, 1:26 PM
NO heros thanks
and it reall really need to stay in 2D and maybe with a 3D map of the land.
and the hybrids and xel'naga really need to be put in this one and evole the old races further.

CHAOticEVIL
03-03-2004, 4:59 PM
well.. i think that the new race if there is goin to be one, shouldnt be perfect. it should be more like protoss except its units evolve depending on how many kills they get. like one could be at 22 kills and have an armour of like 2 after starting with 0. but the very same type of unit has 5 kills and is still at 0. and i think that every race should be able to jump or swim. u proly think this post sounds a bit stupid, but i like the thought of being able to swim in this game. oh well give me yer thoughts plz.

i think that after 40 kills it stops at 4 ups would werk. that would be awesome if they could all swim in sea combat and land at the shores of the enemy base. it would also be cool for them to be able to jump over minor obstacles. i wonder if they should be able to climb? they could also probobly use boats to.

RelinaIonna
03-04-2004, 1:13 PM
To save time I'll quote myself:

A leader unit, and if that leader unit dies then you yourself die. He's your personal incarnation, as to say he is you. Your physical manifestation in the game. The more games you win and the more guys you command the stronger your personal unit. He will grow and be with you in melee games as it’s own special feature.Water, Tar and Space are the same in sc/bw if you get down to pure programming, only the tile picture make the difference, they function all they same. That said, amphibious upgrades would be the practical solution if their is one. Three’s just not enough water in the galaxy to make it practical. Then again taking a hand from Diablo where you can customize your units through multi plottable tech tree, why not be able to customize your force in a different way depending on the game. An island map would make sense to focus on a naval force rather that ground. A big flatland map might make a subterranean force more appealing. Who knows it would just make the game so much more interesting. No fixed tech tree.

Quote 1: Winning more games would earn you new skills. The actual stats is proportionate to your force. Your leader would start the game as equals; beacuse so do your forces. With out enough mana those adavanced spells couldn't be used early on in the game. It all balances out.

Fenix-MSG
03-04-2004, 4:21 PM
How many times are we going to argue over this Shini? :P

I think it is a god damn good and very possible plot twist for SC2. Come on, who didn't love Fenix? What would you do if all of a sudden that kick ass mo fo was now on the other side of the chess board? I'd cry, and maybe you wouldn't, but Raynor would.

So what if he died, again, who cares? Apparently a whole brood swarmed over Kerrigan and her Terrans and she was picked for infestation. Who's to say that it's not possible that Fenix would recieve similar treatment?

Imagine you were Kerrigan for a moment. Fenix is a constant pain in your ass. What would be more satisfying, killing the poor ol' guy? Or currupting his very being and bending him to your very will? I think it's obvious the second choice would get a better reaction from Kerrigan, that sick bitch. :P

Hey i just gots a light bulb. I just thought of an interesting plot twist. Alright, thye did infest Fenix, poor guy, which is the first part of the plot twist. Protoss minds are a lot stronger than terrans, and the thought to be infested hero overcomes it and starts to help the protoss again. Though im not sure they would accept him, even though he was part of the conclave he is no part zerg too

Shinigami
03-04-2004, 6:49 PM
well.. i think that the new race if there is goin to be one, shouldnt be perfect. it should be more like protoss except its units evolve depending on how many kills they get. like one could be at 22 kills and have an armour of like 2 after starting with 0. but the very same type of unit has 5 kills and is still at 0. and i think that every race should be able to jump or swim. u proly think this post sounds a bit stupid, but i like the thought of being able to swim in this game. oh well give me yer thoughts plz.

i think that after 40 kills it stops at 4 ups would werk. that would be awesome if they could all swim in sea combat and land at the shores of the enemy base. it would also be cool for them to be able to jump over minor obstacles. i wonder if they should be able to climb?/quote]
I'll simply reply to this with one statement as I've said this too many times to bother with a full, in-depth response: different players play differently than others and it's not fair to penalize those who play slower by allowing those who rush to get a large army of super-strong units because they attacked another player early on and won.

[QUOTE=Fenix-MSG]Hey i just gots a light bulb. I just thought of an interesting plot twist. Alright, thye did infest Fenix, poor guy, which is the first part of the plot twist. Protoss minds are a lot stronger than terrans, and the thought to be infested hero overcomes it and starts to help the protoss again. Though im not sure they would accept him, even though he was part of the conclave he is no part zerg too
First off, it's highly unlikely that anyone who has been infested can ever break that bond to Kerrigan through simple determination not to be infested. Also, even if he did get free the Protoss would shun him. Fenix or not, he is infested and can't be trusted. They know what happened with Duran.

cpt.beefhart
03-05-2004, 6:15 AM
First off, it's highly unlikely that anyone who has been infested can ever break that bond to Kerrigan through simple determination not to be infested. Also, even if he did get free the Protoss would shun him. Fenix or not, he is infested and can't be trusted. They know what happened with Duran.yah but duran didn't fight in countless battles or form PSI blades with his MIND!!
in any way duran is either the overlord or a xel'naga remnent, and fenix is controlled but kerrigan someone how barely could control he own kind without help.
all the protoss(zeratol) would need is a psi disruptor. theres no way zeratol would let one of tassadars best mates exist like that, no way, he'd help fenix
besides fenix should come back, i hated that he had to die and put off that zerg level for ages

Valjean
03-05-2004, 2:32 PM
wait...where did the idea pop up that Fenix got infested? O_o

You see him die! You see Raynor's reaction. THe reasons Kerrigan could be infested were

A.) She's a ghost. The overmind wanted to conquer the protoss so it decided it would assimilate the Human race because of their growing psi potential.

B.) You never see her die. Everyone just ASSUMES she's dead.

Shinigami
03-05-2004, 6:42 PM
yah but duran didn't fight in countless battles or form PSI blades with his MIND!!
Kerrigan controlled Raszagal, the Matriarch of the Dark Templar. Tell me how a mere warrior such as Fenix, no matter how veteraned, has a stronger will than the leader of the Dark Templar. I'm interested on your take on that. Explain it away. If you can.

all the protoss(zeratol) would need is a psi disruptor.
You make that sound like an easy feat. The Psi Disruptor has been destroyed. The UED doesn't have the schematics to rebuild it and the Dominion can barely keep itself alive, let alone invest so heavily in a device that has already proved useful but in the end useless.

theres no way zeratol would let one of tassadars best mates exist like that, no way, he'd help fenix
Dying in combat is an honor when you're a Protoss. Maybe Zeratul would save Fenix by killing him. Wow, I wonder where the hell that brings us. Oh, back to where we started, of course.

As werewolf just reminded me, Fenix's death is an event in which Raynor decides that he has to take Kerrigan down. If I assume correctly in saying that this is foreshadowing him defeating Kerrigan then bringing back Fenix would completely ruin everything.

cpt.beefhart
03-06-2004, 1:05 PM
WOW never have i been so wrong
i'm humbled

blkmage
03-06-2004, 4:12 PM
Not to mention that the BW manual states that Raszagal is believed to possess one of the most powerful minds in the galaxy.

Where does that put Kerrigan?

Valjean
03-06-2004, 5:19 PM
basicaly one of the best of the best. =P

Fenix-MSG
03-07-2004, 7:21 PM
As werewolf just reminded me, Fenix's death is an event in which Raynor decides that he has to take Kerrigan down. If I assume correctly in saying that this is foreshadowing him defeating Kerrigan then bringing back Fenix would completely ruin everything.

I will admit you do have a pretty good point there. Alright listen though, say you were fighting side-by-side with a friend, sooner or later he is gone and you are not. Then later you are on oppisote sides.

This would give me more of a reason to take down however did that to him. So I think that if Kerrigan took his best friend, that would give Raynor more reason to kill her. BUt like some one said we did see him die, but blizzard has got some pretty good plot twists, so you never no.


[QUOTE=all the protoss(zeratol) would need is a psi disruptor[QUOTE]

[QUOTE=Shinigami]You make that sound like an easy feat. The Psi Disruptor has been destroyed. The UED doesn't have the schematics to rebuild it and the Dominion can barely keep itself alive, let alone invest so heavily in a device that has already proved useful but in the end useless.[QUOTE]

Wait, Shinigami, your forgetting there will porbably be at least one more race. I think and hope one of them will be the Xel' Naga. In SC the confederacy had Zerg they studied in the back water station on Mar Sara I think it is. Why couldn't the Xel' Naga, their creators, have captured a few. Then being the geniouses they are found some way to help cut off their contact with the overmind, or in this case Kerrigan. It would have been the first thing the did, the Xel' Naga who did would have to be fleeing from the Zerg who supposdly overran them. Who's to say some didnt get away safely.

cpt.beefhart
03-08-2004, 5:19 AM
Not to mention that the BW manual states that Raszagal is believed to possess one of the most powerful minds in the galaxy.

that was prob blizzards way of making you think Raszagal was invunerable to kerrigans mind tricks

trying to throw people off the plot twist

cpt.beefhart
03-08-2004, 5:26 AM
I will admit you do have a pretty good point there. Alright listen though, say you were fighting side-by-side with a friend, sooner or later he is gone and you are not. Then later you are on oppisote sides.

This would give me more of a reason to take down however did that to him. So I think that if Kerrigan took his best friend, that would give Raynor more reason to kill her. BUt like some one said we did see him die, but blizzard has got some pretty good plot twists, so you never no.
indeed i'd see raynors relief that him mate was alive. there'd probably be a conflict between zeratols mercy killing and raynors willingness to go get him friend no matter what or the complete RAGE at kerrigan for her vile nature.
If fenix does come back in SC2 a good mission would either be destroy him for good or Try to get him back to Your side. ONE obviously much harder then the other,
personally i'd love that, and everyone here would be happy.

blkmage
03-08-2004, 10:08 AM
I will admit you do have a pretty good point there. Alright listen though, say you were fighting side-by-side with a friend, sooner or later he is gone and you are not. Then later you are on oppisote sides.

This would give me more of a reason to take down however did that to him. So I think that if Kerrigan took his best friend, that would give Raynor more reason to kill her. BUt like some one said we did see him die, but blizzard has got some pretty good plot twists, so you never no.
Of course, that already happened in SC. Kerrigan's infestation, anyone?
They fought together. You think Kerrigan is dead after that mission against the protoss, and BAM, she's on the opposite side now, giving Raynor a reason to hate Mengsk.

Not the most original plot twist anymore.

cpt.beefhart
03-08-2004, 11:58 AM
Of course, that already happened in SC. Kerrigan's infestation, anyone?
They fought together. You think Kerrigan is dead after that mission against the protoss, and BAM, she's on the opposite side now, giving Raynor a reason to hate Mengsk.

Not the most original plot twist anymore.
Sure was unexpected though, When the larve hatched and kerrigan CAME OUT i was freaking loving it.

but infested fenix would need to be COMPLETELY ruthless for it to work again.

Andredaar
03-30-2004, 1:50 PM
IF they add water units, instead of adding a bunch of new ones, why not make upgrades so that say a zergling can learn to swim.. then you could make land and water lings, and a marine could get scuba gear lol
i mean think of the kick ass video in SP when you get to watch a zergling grow webbed feet, or wings... :eek:

Lord_Sirian
04-02-2004, 6:17 PM
What i dont get is why the Zerg can't absorb a Templar and get psionic powers...
The storyline revolves around their fierce ability to take the attributes of other races and the best they can do is an infected Terran?! In SCII they should gain that ability, of course it would massivley unbalance the game and they've have to give the Protoss and Terrans an equal ability, but by Job would be kewl to see a humanoid-type zerg kicking Zealot ass.

Shinigami
04-02-2004, 7:16 PM
What i dont get is why the Zerg can't absorb a Templar and get psionic powers...
First, if the Zerg want to assimilate the Protoss and use their psionic abilities in future strains then they will need a large amount of Protoss to successfully assimilate the Protoss, and let's face it, the Protoss will hardly let themelves be used as fuel for the Zerg Swarm. Second, it's arguable whether or not Kerrigan is knowledgable enough to assimilate the Protoss in any form. Of course, there is the iffy third choice which states that the Zerg already have/are in the process of assimilating the Protoss.

Lord_Sirian
04-02-2004, 7:31 PM
True what you said about Kerrigan, but when the Zerg invaded Aiur they had as many Protoss as they could ever need, yet they still did nothing...

siuloongbao
04-02-2004, 10:53 PM
they should make massive capital ships like bcs and carriers different...in sc its just 1 sux crap tho i dunno how they might change it

Lord_Sirian
04-03-2004, 3:48 PM
Maybe they'll make them more sleek looking, the BCs anyways . Or they could create another capital ship.

ZergTyrant
04-07-2004, 6:12 PM
wow bcs and carriers should become faster and take less supply but be a little weaker...just balance it out for the other races.

that_guy3
04-10-2004, 6:18 AM
someone may have already said the stuff i suggest:

-hydras get a melee attack!
-marines have different weapons (grenades,rocket launchers maybe?)
-zealots get some sort of new attack after all i heard somewhere that they're templars in training or something
-Terran: getting more kills would upgrade rank making units slightly better maybe? ( more hp, less chance of getting hit, etc.)
-Zerg: Different Infested units: maybe infested marines that are weaker than normal marines (less dmg & less hp)
-Protoss: i cant think of anything :tu:

general_raynor
04-10-2004, 8:06 AM
for sc2 to work in terms of story, the hybrids should be the only new race.

nobody seems to have commented on the order in which the campaigns should be played. i think it should start with zerg, then 'toss and end with terran. i think that a hybrid campaign should be before the terrans. and the story should continue with kerrigans plan to 'conquer' the sc world, eventually duran will doublecross her, like with the ued. and 'test' out the hybrids on the zerg, wave upon wave of hybrids decimate the zerg and then pull out before wiping them all out. kerrigan will then think this is the protoss' doing, (coz duran was on ued side then zerg so only natural to think it to be toss, also the hybrids resemble protoss) so attacks protoss.

protoss campaign begins with having to re-enforce the forces being attacked by the zerg, toss and zerg are at all out war until the toss tell kerrigan they did not create the hybrids and tell her what happened in the secret mission in bw.

hybrid campaign should start off like the tutorial levels in sc and sc:bw finding out what you can do, duran should be the main hero unit, basically a rise of a new power campaign taking on everyone, but they should have a weakness like buildings weak against psi attacks.

terran campaign, the return of jim raynor and fenix should be at the head of a new terran rebellion. near to the end of the campaign the hybrids make themselves known and attack the terrans, realising that they are part zerg, with zerg being attuned to the neural signals of the terran ghost new units based on psi abilities (eg. ghosts without dampeners, ghost-wraiths (ghosts piloting wraiths)psi-nukes) give the terrans an added edge. the last mission should see the three races unite to fight the hybrids.

(ps. i dont think sc should be 3d the graphics are great the way they are, plus theres always a chance of slowdown. they could however do better cinematics)

Ole-The-Murder
04-10-2004, 8:21 AM
Dude, Fenix died in last game, Broodwar, permanent. Raynor has to do withouth him, but perhaps with the help of Duran?

My thoughts on SCII:
For the Zerg: Zerglings should have ability to mutate! F.eg; To become a air unit (Scourge - instead of producing it at the hatchery) or become a water unit (Amphibious Lurker - just smaller, to torpedate and harass ships, cloaked) - and they should be able to infest the power of a unit, like stealing its psionic powers, and infesting terran units, just make a zerg version of them.

For the Protoss: Change the name for High Templar to Light Templar (I know it doesn't matter mutch, but I think it's just right, comparing it to the Dark Templar) and give them a amphi-carrier, just for on water'll-use. Just like hangar ships, y'know, with planes on 'em. And weaken the air-carriers, to balance them out.

For the Terran: Give medics possibility to lure zergs over to their control, with the use of the Psi Emitter-ability. Thanks should have -5 in attack damage, so those annoying push-tactics aren't overused. Oh, and I want dropships, if they crash on land, then I want the units to drop out, just taking 10% in damage when they fall, and anyone below 10% of their hitpoints, die....and crashing over water or impassable terrain, they die anyways. And give possibility for a research who gives SCV's ability to "repair" the shields of a protoss, call it "Shield Repair Fusion" or something. Heh.

:)

ZergTyrant
04-10-2004, 2:48 PM
WOW.....these are alot of....unique ideas..

A water lurker would be cool( lurks on the edge of water and pulls prey into water to take massive damage).

hmmmmmmmm xel'naga should start to appear in the game also, they're units could be incredibly strong/expensive. Terran should be better offensively in this game also...in SC1 terran were only good for defense really (except tanks). They need like a sub-terran apc or sumthin. Marines should have a berserker skill were there atack goes way up but there defense becums shit. Firebats should have a selfdestruct abiltiy for when they are surrounded and just want it to end (instantly doin 50+damage around them in all directions to all units). Scvs should have a higher attack (just look at their welders!!!!!!). bcs should be able to use those huge side-mounted guns and use the center gun only for Y-cannon.

Zerg...... able to infest alot more then command centers...like infested tanks and goliaths (tanks could shoot acid shock waves and goliaths shoot scourges lol). Hydras should use those huge scythe arms for a melee attack (about 15 damage). A cool new unit would be a Trapper...this would evolve from a drone for a high cost and be able to morph into a trap on the terran (like a spike pit, acid mine, or instant infestor), this unit could not attack but has a high defense. O and make muta morphing less expensive.

Protoss: I like the idea of "light templar", could use an ability called "blinding light" which could blind a group of units for a short time. Pylons should have a larger influence and more supply( same with depots and overlords). Should have a new unit: plasma zealot(fires plasma from a gun)

Whew im done for now....
Plz tell me wut you think :smirk:

RelinaIonna
04-13-2004, 1:24 PM
all possible, I like it. SC2 will be revelutionary using an XYZ axis rather than an XY axis. That would be sweet and would make water and subterranian units more plausable.

Battlecruiser
04-13-2004, 2:49 PM
WOW.....these are alot of....unique ideas..

A water lurker would be cool( lurks on the edge of water and pulls prey into water to take massive damage).

hmmmmmmmm xel'naga should start to appear in the game also, they're units could be incredibly strong/expensive. Terran should be better offensively in this game also...in SC1 terran were only good for defense really (except tanks). They need like a sub-terran apc or sumthin. Marines should have a berserker skill were there atack goes way up but there defense becums shit. Firebats should have a selfdestruct abiltiy for when they are surrounded and just want it to end (instantly doin 50+damage around them in all directions to all units). Scvs should have a higher attack (just look at their welders!!!!!!). bcs should be able to use those huge side-mounted guns and use the center gun only for Y-cannon.

Zerg...... able to infest alot more then command centers...like infested tanks and goliaths (tanks could shoot acid shock waves and goliaths shoot scourges lol). Hydras should use those huge scythe arms for a melee attack (about 15 damage). A cool new unit would be a Trapper...this would evolve from a drone for a high cost and be able to morph into a trap on the terran (like a spike pit, acid mine, or instant infestor), this unit could not attack but has a high defense. O and make muta morphing less expensive.

Protoss: I like the idea of "light templar", could use an ability called "blinding light" which could blind a group of units for a short time. Pylons should have a larger influence and more supply( same with depots and overlords). Should have a new unit: plasma zealot(fires plasma from a gun)

Whew im done for now....
Plz tell me wut you think :smirk:
nice ideas. You should work for blizzards creative department or something.

Arachas
04-13-2004, 6:04 PM
Overlords already do have unique abilities. For example they are the only ones that can be a carrier. And they also supply the race with detection. And they can move too! This isn't very fair to the other races. Supply depots and Pylons should have more special things. I don't know what the supply depot or pylon could do.

I also have some more ideas: (and sorry if this was said before, I didn't take the time to read all the posts before mine)

- There should be a ship that drops explosives.
- More kamikaze units like those birds in Zerg (forgot their names)
- Transforming Units. For example, a tank-like unit that turns into a flying unit similar to how seige tanks go in and out of seige mode.
- More means of defense. For example Photon canons and bunkers. I believe there should be more for each race.
- There should be a building in Protoss where you build one part of it, then build another on some other part of your base (within a reasonable range). This is similar to how you build Nydus Canals. Between these two points there would be a plasma barrier that cannot be passed by ground units. I'm not sure if it would do damage, but it would serve as a wall for Protoss. Air units could fly over it and the only way to destroy it is to destroy one of the ends of the building.

Battlecruiser
04-13-2004, 6:09 PM
Overlords already do have unique abilities. For example they are the only ones that can be a carrier. And they also supply the race with detection. And they can move too! This isn't very fair to the other races. Supply depots and Pylons should have more special things. I don't know what the supply depot or pylon could do.

Actually it is very fair. Overlords are very slow and most of the time good terran players harrass zerg's overlords by using wraiths or valkries. I am a terran player and the only problem I have with supply depots is that they are very large and sometimes my scv gets stuck in between one and a wall.

More kamikaze units like those birds in Zerg (forgot their names)

They are called scourges.


- There should be a building in Protoss where you build one part of it, then build another on some other part of your base (within a reasonable range). This is similar to how you build Nydus Canals. Between these two points there would be a plasma barrier that cannot be passed by ground units. I'm not sure if it would do damage, but it would serve as a wall for Protoss. Air units could fly over it and the only way to destroy it is to destroy one of the ends of the building.

NO WAY! That is way to cheap. They could just wall in a zerg or terran or protoss player on the choke and if it is a small map they could control all th eminerals and then it is game over for the other player. That is too cheap.

Battlecruiser
04-13-2004, 6:12 PM
Oh man I double posted here. I put what I typed here in the post above.
To mod or admin- you can delete this post.

Arachas
04-13-2004, 6:19 PM
True...but you could destroy it and it would be cool. Maybe there should be a wall for all races then to make it fair?

And they could all have different wall for each race. Like Zerg could have a spike wall very similar to Lurkers, where you can't see the wall untill you walk up to it and it spikes out of the ground. And terran could have a normal wall and you could put marines in it so they can shoot from it. And Protoss the plasma wall.

And does Terran have any teleporting like Protoss and Zerg have? Nydus Canal or Recall?

Battlecruiser
04-13-2004, 6:26 PM
True...but you could destroy it and it would be cool. Maybe there should be a wall for all races then to make it fair?

And they could all have different wall for each race. Like Zerg could have a spike wall very similar to Lurkers, where you can't see the wall untill you walk up to it and it spikes out of the ground. And terran could have a normal wall and you could put marines in it so they can shoot from it. And Protoss the plasma wall.

And does Terran have any teleporting like Protoss and Zerg have? Nydus Canal or Recall?

I think there should be no walls at all because I don't think in that day and age building a wall to stop attacks would be practical. Terran has no teleporting and it doesn't need it either. Terran dropships hold much more than what shuttles and overlords can.

Arachas
04-13-2004, 6:50 PM
Yeah, you are right. Walls are more Age of Empires-esque.

And about the overlords, you can upgrade their speed. But yes, many people overlord hunt. But thats no more of a disadvantage than having to use pylons for power or in your case big supply depots.

Battlecruiser
04-13-2004, 6:59 PM
And about the overlords, you can upgrade their speed. But yes, many people overlord hunt. But thats no more of a disadvantage than having to use pylons for power or in your case big supply depots.
Yeah your right about that but I guess the game developers must know something I don't because I am sure they must have discussed that. The reason they did it like that is because of game balance though I am not sure what they are balancing in this issue.

Arachas
04-13-2004, 7:17 PM
I believe there is very good balance in SC. Every race has their advantages and disadvantages.

Terran Good
They can nuke
They can heal and repair building or units
Seige Tanks (lol)

Bad
You have to build many SCV's in order to make multiple buildings at once

Protoss Good
Warp in buildings
Shields
The ability to create multiple bases of different races (Mind Control rocks)
Their canons can shoot air and ground while Serg and Terran must make separate buildings for air and ground

Bad
High cost for units

Zerg Good
One of the best rushers in the game
Burrowing
What I said about overlords (though this can be argued with)
Heal themselves eventually

Zerg Bad
You lose your Drone when spawning
Terran and Protoss have Barracks and Gateways where they produce units in which don't take long to build. Zergs only way to get units is to build a Hatchery which takes longer to build

I've always wanted to post those things...So you can see they have a little balance there...I think...Have anything to add?

And are we the only people that Post in this forum? :)

EDIT: I just realized how off topic this is getting...we should make a post for this lol.

Battlecruiser
04-13-2004, 8:14 PM
haha yeah but there are many many more factors in game balancing. In fact every unit is game balanced, every spell game balanced and every building game balanced. I don't think we can name them all unless we get a copy of all the game balancing in starcraft brood wars and original from the starcraft developers.

ZergTyrant
04-13-2004, 10:39 PM
You wanted some more ups & downs? well here's a few:

ZERG GOOD ,BAD

hydralisks!!,no capital airship


TERRAN GOOD, BAD

EMP shockwave, buildings burn

PROTOSS GOOD, BAD

arbriters!, cannons die quickly

If i am included, we may be the only ones on this forum.........


Yes this is very off topic, but if we made a separate post it wouldn't fit in "Starcraft 2 Theories" and i probably wouldn't find it lol.

There are many other advantages & disadvantages, i would like to see behemoths in SC2 (if it comes out) only with some heavy offensive power.

Battlecruiser
04-14-2004, 2:25 PM
Well you could say every unit is good. Not only hydras for zerg. Every unit is good. Every unit can also be bad. You can't list units as advantages or disadvantages.

RelinaIonna
04-14-2004, 5:22 PM
I'm with BC on this one

Arachas
04-14-2004, 6:26 PM
For example today when I killed 6 Hydras with one Zealot and he still lived lol. I thought that was pretty kewl.

ZergTyrant
04-14-2004, 9:39 PM
Well..it really depends on how u use the unit to the best of its abilities...

Ex: vultures---these are said to be one of the crappiest units in the game but when used correctly, they can be a major pain in the ass (spider mines :bigsmile: ).
I once battled a guy that was dissen terran up the ass and then i chucked 95 vultures up his ass....LOL:p .

MrMer
04-18-2004, 9:18 AM
Back to the topic...
I want to see more unit statistics, such as range, speed, or LOS on the unit.
Possibly more than 12 units selected. This one may actually detract from the game, however, because you would not be able to see all of the wireframes. (unless they were smaller)

ZergTyrant
04-18-2004, 2:53 PM
Your right. I'd like to know a little more about the units and select more than just twelve....do u know how frustrating it is to send 400 zerglings to attack in groups of twelve!?!?

Valjean
04-18-2004, 3:12 PM
not nearly as annoying as having them all pwned by 24-48 wraiths? :)

ZergTyrant
04-18-2004, 4:55 PM
NOT WHEN ALL OF MY LINGS ARE CLOAKED!!!

MUAAHAHAHHAHAHAHAAAAAAAAAA!!!!!!!!!:bigsmile:

Battlecruiser
04-18-2004, 11:03 PM
Your right. I'd like to know a little more about the units and select more than just twelve....do u know how frustrating it is to send 400 zerglings to attack in groups of twelve!?!?
It is fustrating but that is why Starcraft is a game of skill, not easyness.

Seal
04-18-2004, 11:32 PM
Zerg having Hatcheries to spawn units is actually a good thing. That way your production automatically increases with every expansion. Also, the you can change what you're producing without building more than one building more, and that is one-time, where terran or protoss need to build the production buildings. Also, the zerg way of unit production is more safe, because all of the units spawn in the same time, so you're not dead when the enemy camps around your hatch.

Valjean
04-19-2004, 6:53 AM
Should have a new unit: plasma zealot(fires plasma from a gun)
You mean, like, a vindicator with its lightning gun? :p

ZergTyrant
04-20-2004, 10:16 AM
You mean, like, a vindicator with its lightning gun? :p
yes thats exactly wut i mean and yes hatcheries are great for mass production (which wut zerg needs in the game to survive).

Axellraff
04-23-2004, 5:44 PM
To the Terran. a new full metal jacket for many nuclear bomb!!!
Exemple: Neutron Bomb: Every peoples it's kill, but not destroy base!
Or Hydrogen bomb 250 megaton, clean the base, one shut!

Knovascene
04-23-2004, 7:16 PM
The ideas on 3d terrain and 2d charasets sound alot like paper mario but is a good idea to make the gameplay alot better and work on larger maps with more units and more people in game play with the units. Imagin a game with an entire gaming clan squad against its enemy sister gaming clan squad it would be wonderful 3d would make lag for 56kers 2d characters on a 3d envirement on a 3d platform would make the game much faster for all players. Also think about this you n00bs your irrational thinking could only allow people to have 20 lag the game with a max of 100 total for each person instead of vise versa where you can have 200 characters lag the game with a total of 1000 characters for each person( if they keep it with 8 people tho)
Also the idea that had to do with red alert good with enviromental damage and repair would bring the game to a new lvl
Balancing would be ez to change with betas why you think we have a 1.10 i hated the fact when you seiged on a bunk or on a beacon the tank would explode well with the newest update beta it doesnt do that anymore, and we use to be able to add ~ and Ÿ in our name and scv couldnt repair air units.
Noobs
lol anyhow they could easily balance the game if it didnt work the idea is that they have a idea of what they are goin for like zerg has speed protoss has defense and terran have sight advatages lol anyhow new races could have strength, lol cant think of any more but there is prob more, that comment made me feel n00bish, i feel like such a fool anyhow. what am i missing :ninjal:
:smirk:
o yea they could easily put new units in the story kinda be hecktic rfom the simple way it was but hey like the futuristic orcs, and the xelnaga did go around making new races right a few races or one race the zerg didnt defeat xelnagian sister race (remeber how they were making the perfect race well maybe they lock this enemy race in another demension and they new they had a time limit so they had to move fast or maybe after they died the field that held them there weaken and they got back here) "think out side of the box there are multiple outcomes for each choice" i read that in some book forgot where. also maybe the race that the xelnaga where fighting got into a querel with another race in that demension so they follow them to the sc realm also maybe they made some races while over there. Maybe the zerg split into two seperate races because of the overmind and kerrigan, kerrigans people become more humanized while the overminds become i dunno.
also the Hybrids if they come into the sc realm they should come into a sc2 expansion form make us wait i mean right now we want a sc2 not a hybrid game we can wait until we get what we want then have a new edition hop onto the field Hybrids should not be gay either i mean how does a flying zealot half zergling sound like a noob came up with the idea maybe they should have toss skin with zerg fangs and claws or vise versa lol the warp effect would not exist for the hybrids i mean they dont have a place to warp there buildings from they prob make them they're selves and it be quicker to about the time a terran take to make them, also us from earth and the terran are two diff races remeber realistically people dont stay the same after millinuems of being on a diff planet they evlove or die out they dont stay the same or even on the same planey we are diff maybe thats why we have black people its so freaken hot near the equateor and so cold near the south and north pole :)

Knovascene
04-23-2004, 7:44 PM
that idea about new weopons and gear defentntly also for a story jim become a legend or a fuguitve and while hes a fugy everyone is looking for him or somethin bad happens where he is need so he is seeked out by either some guy who has made a new squadron or the toss need him. ive been thinkin to if they add a new race take out either zerg or toss ive heard ideas that evenly that either should go but we are human the story would be pointless without our cousin race the terran :mad: if they make the ued come back (mostly likely they will cause earth inhabitants have the biggest idea that if jon hasnt come back or reported the status of whats going on we should send in more after him and we all saw that the noone who came from earth ever made it back.....) what else i like that idea aobut new suits and weopons and bombs. Like the PsiBomb lmao dont take that seriously just a lame joke also i heard somethin about children getting ghosts abilities and the SOK trying to stop it somewhere that would make kind of a good story but its kind of weird to fit in the gameplay part. How i would love it if rines and bats ran out of ammo that would be wonderful and a unit similar to a med who refills your health refilling there weopons. I also heared somethin about like 5 rescources i dont know how the fuck you can put rescources on a game but hey it could go good with the part with the weopons refill or adding a new units or building to do it anymore i got i know its up there

zerg would have a chance to get more units with the adding a new race also come on now you know very well if terran can heal zerg are goin to be able to they infest :smirk: and they do it to the fullest :)
toss they're fucked unless they come up with some weird new ideathe dark thing was unique but they're fucked so they can either die out or just have a way to get new units without messing up the story idea or the gameplay sniffles bye toss ill miss the reavers goons darkarchons archons temps and anything else *( erasing one race would be a good idea of keeping bw having sales while if the game is good enough sc2 having salesalso how about food you that be somethin new your units get hungry after traveling a certain amount of land (they cant starve and die but there performance could decrease) also ground exploding could add advatages to performaces and disadvatges also (like a trench blown up ground could be turned into a trench or just put back to normal trees getting blown away is kinda gay tho cause they have great advatages unless you have a unit that built trees.
what happen to spies in this game for humans i k they are terran but still all games with humans have spies in it:\
lol also what about an idea of making a town to make the producing process faster like with males and female civies im tired of looking a rpg maps with male civies trying to be female its homosexual literally. also since about the hunger idea a guy who delivers gets food.
damn taking up to many units but starcraft can just stay the same and they just put that same 2d world on a 3d platform to make it faster enabling more units lmao im not sure if it would be a disapointment or it becomes uber i mean becoming a greatest game and satisfiying us would be better then dissapointment and let downs but you cant satisfy everyone we're all diff as long as you get the majority and also make it where you can grab in newcomers which sc is doing the way it is now

Knovascene
04-23-2004, 7:59 PM
that hatchery idea would be great but i want to alter it a bit how about toss and terran buildings stay the same only they all come out at the same time and the more units you build at the same time the slower it takes to producing it so the zerg wont become obslete in there area of atk ,speed:shiftyr: :shiftyl: :) .................................................. ........... i hate to see a game without toss but they should die out or do somethin not to become complete with the toss. Then the new zerg would be beasically hybrids only not Exoerimented on and the campaign editor is so annoying you have to make 12 triggs just to get one effect (just kidding that is) anyhow there are alot of things the campeign editor is missing it should remain the same format but have alot more triggs and freedoms like name each unit individually like on warcrafts wareditand there are alot other things like bnet should restrain more control over clans so clans can be more fun and also with the clan and new staredit thing have it where we can make and take ums games to a lvl a zillion times its current state. also have it where we can make campeigns and play them online with friends and make sc non hackable i mean those kids whos parents who work with bnet are the majority of clan hackers that ive seen or thats hwat they tell me anyway i mean we are human a few decades ago computers were made and a button a few decades after that a collge guy made napster somethin noone had thought about think about new things just dont make them gay like the fatalities on MKDA lol

:p I could have came out iwth better fatalities

Knovascene
04-23-2004, 8:12 PM
A water race they're dis advatages is that they cant be in the air but there advages are they can be in the land or the water and they could have a special effect like how trees cover units water could cover the bottom of the water race building and instead of a zerg unit a the water race could have that ability of having a building pull a unit into the water and drown it the down falls for the other races they need mad air to get rid of the buildings in the water. the xelnaga should never be playable unless its somethin like the metal gear substance game where it pulls all of the games into one :) making my idea of getting rid of the toss better and replacing them. or Maybe since the protoss homeworld is destroyed and most of the human forces are almost vanquished and the overmind is dead maybe the game is just not soppose to have a sequal anyone ever thing of that.... (this is an idea but its unrealistic sequals come in this society today like the food on your table)
like i said before for any real starcraft player the idea of xelnaga being in any sc game coming in your head should be obslete they are dead they were wiped out by the zerg god and the hybrids its to soon to bring them i mean i dont want all my wishes at one time. Does a stripper just come in the room buck naked or does she dance for no freakin reason for like 3 mins then she finally removes one peace of clothin for you and dance for another 3mins maybe double it and takes of more clothes and continues the process until your bill is where she can strip down with no clothes. thats a quote i just made up for anyone that took it seriously. blizzard didnt give us meds,lurks temps and what ever else they added on the first game they added later its to soon for the hybrids they were just introduced we need some more time to be like while and still have an urge to buy the next sc2 exp and if they decide no exp sc3. Ive heard they're was a sc4 in another country tho but it could all be a rumor lol

Knovascene
04-23-2004, 8:13 PM
ok i think im done with ideas until i finish reading the rest of everyones posts so tell me what you think

BroodBoy
06-26-2004, 2:08 PM
ive been reading some posts about water units it would be great. octopus like zerg units or sharklike and subs plus diver marines for terrans psi powered underwater vehicles for toss or dragoons that can swim or something like that. certain buildings that can be built under water to make these units and upgrade them maybe some new special abilities and some old units that can go underwater. that could make SCII awesome. maybe some triggers in the new campains or maps along with a new race( the new race would be very hard to come up with.). either way SCII would be very popular and make loads of cash.

Killak420
06-30-2004, 8:06 AM
There should be 2 old Races that never made it to SC 1

1) the Xel Naga should come back but this time to Kill off the Zerg and The Protoss.
2) Humans from earth Finally finds New races which is the Zerg, Protoss, Xel Naga and there Causins the Terrans and they get drawn into the galactic war.

I think a Sniper for the Terrans or the Human race from Earth if they decide to bring them into it would be a damn good Idea and also some Heavy artilary like those Missiles that shoot out about 10 per second that they used in the golf wars and BIG BOMBERS like the B 52'x and some stealth bombers as well

Brainsucker
06-30-2004, 11:07 AM
I agree that Starcraft 2 should not become Warcraft 3 mod or C&C general mod. We shouldn't have a very strong heroes who can become a wargod unit who can destroy everything in his path. But I agree that Heroes should be put in Starcraft 2, in different purpose. I have several idea for Terran heroes
1. Commandos type heroes. This kind of heroes ( Ghost perhap ) is an elite soldier owned by Terran. They have stealth ability, very good markmanship, and can disturb the enemy behind the enemy line ( but he shouldn't like commandos in C&C general. Should be more Starcraft sense or warcraft type ) They can enter vehicle and make the vehicle stronger than before ( and steal the enemy vehicle if needed ). This kind of heroes inspirated by Star Wars's Jedy who is a warrior of the future.
2. Engineer or Scientist or psionic man type heroes. They work like mage. But they purpose should be high tech problem. They can enter friendly building to speed up the work in the building, shut down the enemy building work, and do another task.
3. Commander / Officer. This one work like officer or commander type. They can enter friendly vehicle ( Battlecruiser for example ) and make the nearby units fight better than before.
These heroes can gain level like in warcraft ( so player can make RPG mods based on this game ) but, they don't become stronger ( so they won't become war god. Their stats shouldn't raised. But they can gain ability that make the enemy hated them more than before
Units : Marine ( they should be more individual than just a unit that can easily died and easily build like 1st starcraft. They are human anyway, and human have unix personality )
Zergling ( they are good already, so why should be changed. Zerg has only one mind, that is following order from the core )
Protoss : Must become more warrior kind race than before. They have warrior personality, so they should become more warrior than before.
what do you think ? ( I wonder if Blizzard ever enter this forum and read my idea, lol )

Brainsucker
06-30-2004, 11:38 PM
Terran's unit should be enhanced. So they can handle Protoss's mass carriers and Zerg rush strategy in big game hunters easier. Rush attack is nice, I like it. Terran battlecruiser should be change. It is useless in mass battle like in big game hunter. siege tank is useful, while Golliath should be enhanced, so we can depend on it in every situation.

blupp74
10-28-2004, 9:33 AM
Personally, I liked the idea of splitting up the races...like UED and whatstheirface for terrans, different broods for zerg, etc. Each new faction with either one or more new units, or slightly altered units. I do not like the idea of dozens of new upgrades and units. Every other realtime strategy game I've played has had more types of units and more upgrades (age of empires, command & conquer etc) and they all got quite boring after a while. Worst was Star Wars Battlegrounds, I think. 10+ different races, 20+ different types of units with somewhere around 10 different upgrades per unit. Too much to keep track of to gain a real sense of control. Starcraft is perfect.
"Less is more" is what I say. I've been playing starcraft for something like 5 years now, and I'm still far from bored with it.

deathwing_1986
10-28-2004, 7:46 PM
The universe is a big place. Another race could come from another part of the univers. It isn't limited to what was in Starcraft.
A few new units for each race would be nice, but I don't think they should do any major changes to the existing units unless there is a good reason (balance).

Spartan-II
10-28-2004, 10:26 PM
There should be 2 old Races that never made it to SC 1

1) the Xel Naga should come back but this time to Kill off the Zerg and The Protoss.
2) Humans from earth Finally finds New races which is the Zerg, Protoss, Xel Naga and there Causins the Terrans and they get drawn into the galactic war.

I think a Sniper for the Terrans or the Human race from Earth if they decide to bring them into it would be a damn good Idea and also some Heavy artilary like those Missiles that shoot out about 10 per second that they used in the golf wars and BIG BOMBERS like the B 52'x and some stealth bombers as wellI know It can be hard but please try to make intellectual posts..

blupp74
10-29-2004, 9:22 AM
Hmm... actually, what I meant when I said I don't really want it to change is that, almost any change they make is going to be bad. I'm scared that they're going to ruin the best RTS of all time.

And about Fenix, I'm on Shinigami's side, sorry RekcutDrawoh. There's a point when things get too much of a fantasy, there needs to be some realism in the story.
...except they can't ruin it. Starcraft will always be Starcraft.
Starcraft II is another issue.
I've grown to love Starcraft just the way it is. I'm having a hard time coming up with any changes that I'd find positive.

I'm sure Blizzard could come up with one more race, balance it perfectly with the others, without stealing too many ideas from the already existing races.
What I would like to have (which doesn't really have to be a new release...just some bug-fixing) is:

- Map limit be gone. Sure, maybe not an issue for you people who refuse to play money maps, but like I've said before, it's just another way of playing the game, and requires its own set of tactics. And map limit is friggin' irritating, when Protoss can use Corsairs to do damage to clusters of units, but Terrans can no longer use Valkyries, cause they refuse to fire rockets.
Not to mention the annoyance of not being able to produce more units at all, even though the 200 limit is far from reached.

Ok, so that was the only thing I could think of for now...

Someone else posted something about new abilities for existing units...like jumping hydralisks...which sounded like an idea with potential. And the tunnel-idea was good too...some kind of extension to the Nydus Canal, but no creep required, or something.
How about Kamikaze-exploding Siege Tanks? You're in siege mode...the zerglings overwhelm you, and you go out with a big boom, taking them all with you. Maybe 50% damage of a nuke-strike? Of course your own near-by units will be damaged too...it's all about the pro's and cons and balance.
Someone mentioned offensive overlords...maybe some sort of light attack against ground units...but then there's the question of whether they should then be counted as population...

I think a new race, with it's new units, and some new abilities for existing units, would be quite sufficient. Don't really need more units to the existing races. Less is more. And Starcraft is already at perfect balance where it's easy to learn, but difficult to master.

Other RTS games just...suck. By the time i've tried all the races and upgrades and abilities, I'm so bored with the game I'm not interested in learning how to master it.

...and yes, I write long posts. It's a medical condition, ok?
I can't help it. If there was medicine for it, I would take it. But there isn't. So i'm not. Deal with it.
Besides, everything I write is terribly interesting anyway, so you enjoy reading it.

There should be 2 old Races that never made it to SC 1
1) the Xel Naga should come back but this time to Kill off the Zerg and The Protoss.
2) Humans from earth Finally finds New races which is the Zerg, Protoss, Xel Naga and there Causins the Terrans and they get drawn into the galactic war.

I think a Sniper for the Terrans or the Human race from Earth if they decide to bring them into it would be a damn good Idea and also some Heavy artilary like those Missiles that shoot out about 10 per second that they used in the golf wars and BIG BOMBERS like the B 52'x and some stealth bombers as well

I don't agree with your opinion, but dude, I dig your animation.

Terran's unit should be enhanced. So they can handle Protoss's mass carriers and Zerg rush strategy in big game hunters easier. Rush attack is nice, I like it. Terran battlecruiser should be change. It is useless in mass battle like in big game hunter. siege tank is useful, while Golliath should be enhanced, so we can depend on it in every situation.


Not so sure how you use Battlecruisers, but it's the most powerful single unit in the whole game. 12 BC's kick 12 Carrier's ass, unless Carriers have an Arbiter or two to back them up. That is, if you tell your BC's to attack the actual Carriers, and not the Interceptors.

The whole point of the game and the balance is that there really isn't a single unit that has an equally powerful unit of another race. The goliath shouldn't be "dependable in every situation". Why do you think the Guardian can only attack ground units? If it could attack both, it would be close to impossible to defeat Zerg. That's the whole charm of the game. Use different units to make up for weaknesses of the other units.

Blizzard has done a very, very good job with the balancing. What would be the fun in having an über-powerful Goliath that kills everything it sees in an instant? It's stuff like that that would make the game as boring as every other RTS-game.

Philly
12-16-2004, 3:38 AM
GO SC2!!!
Maybe if a vehical is seiously damaged, the driver could jump out before it explodes and if there are any abandoned ships, tanks,etc they could get in and drive them and for defence they could have a sub-machine gun or rifle or somthething! :P

Arturo1977
12-18-2004, 7:22 AM
1. I want a 3D game
2. I want more control for units groups. Example allow distinct formations for marines of zerlings.
3. Allow custom equipment for each raze. Example, marines mute in firebats or rocket launchers. May be similar with the hidra in to lurker.
4. In my opinion the units show in the real size. Imagine a battlecruiser downloading marines or siege tanks.
5. The battle is modified for wether conditions. Snow terrain show dificult operations for the zerg or the rain afect the protoss, as you will.
6. The map represent one word, and the main objetive is the conquer of many worlds.
7. In multiplayer game's, the Blizzard publish a word's of conquer and the winner is who conquer more worl's. The limit of units may be for world. I don't know.
8. The game is released before now!!! give me now
9. The game replay show how a similar movie.

Dementedpig
06-29-2005, 10:17 AM
I was thining of a more detailed editor, but not as complicated as warcraft 3's.

Immortal_spirit
06-30-2005, 12:18 PM
What would be nice in starcraft 2 :
1. 3d.
2. Weather conditions.
3. Neutral buildings that you can capture.
4. New maps design, like citys.
5. New units, new race.
6. When a vehicul would explose, all the peeps in the vehicul would comes out and take guns and attac.
7. Abilities that you can get by earning points. Like in command and conquer generals or in battle for middle earth. You would kill like 100 enemys or something like that and would get a point you can spend in an ability like special reinforcements that would regenerate after i used it so i can use it again.
8. Unic units, that you could build only once.
9. An ultimate building doing something incredible! ( would cost a lot of crystal and gaz )
10. Some insect-like zerg units!!

leng
10-28-2005, 5:54 AM
the protoss should have a nidus canal, and the zerg should not.

i am sick of scourges. they are dirt cheap and can wear down massed enemy fleets, especially protoss. either make them a melee unit or allow for reliable point defense (if the player is smart, and in a way which allows for weaknesses in PD even if he is)

speaking of which: point defense. weak, rapid fire secondary weapons. these would be mainly for the larger ships, although you might want to put machine guns on the siege tanks. they should never make for uber units though.

koufalas
10-31-2005, 3:08 AM
Hey sc fans,I get the impression that I am too old for the game sometimes(25) but since I have been playing it since 1997,I may have a different approach.
Starcraft 2 is THE most anticipated game ever,with its predecessor having millions of fans.The idea of even making it is quite daunting,coz the previous one was such a great hit.But guys,lets see it this way.Forget about new units,forget new races and all.For me the first thing Blizzard folks should do is make it as complex and sophisticated as the first,the game should not be distorted in any way,like adding stuff from w3(major crap),or other games.Starcraft is unique and so should be starcraft 2.A new race is gonna be added,the first game made that clear.The only thing Blizzard should do is make it at least as good as the first,coz if ithey make it worse,many ppl will lose their jobs and wonder what they did wrong.The pressure is on,anticipation gets bigger and bigger every day.
So make it fantastic blizz ppl.

william_clinch
11-01-2005, 6:22 PM
I read all the other messages, and came up with (all) these ideas/thing's I'd like to see

-Better interface system to make micro manageing easyer
-Different upgrade (tech trees) (Once you compleat a certain upgrade, others become no longer avalible)
-Hybrids as new race (although a staight combination of zerg and protoss would be far too powerfull, so they should either be not fully compleat, or "puppets" for duran (meaning they work via cerabrates like the zerg, and duran controlls the cerabrate
-Protos haveing a compleatly new look (as there home world was destroyed, and they've intergrated with the dark protoss more, there units (and buildings) should have more of a dark protoss look to them
-An option to change the appearance of units (e.g; to make them look as they did in the origional [or an easyer way of switching between customised units and default appearance units)
-for terran, build a bunker "in to" some other buildings, so you can have people inside the buildings (but probably 2 instead of 4 in a bunker
-anything that dies on zerg creep will be absorbed in to the creep, and any units/buildings on the creep will gain several health points from the corpse
-any protoss that die within range of the base will reduce the proce of the next dragoon
-buildings built next to each other join (but techinicaly remain individual) so the base looks like one (or several) giant buildings
-some zerg buildings to move, but very slowly (like snails)
-some protos buildings (mainly pylons) to be able to be "pushed by a group of units", or moved by carrier ship
-a stupid/silly/comical race (not actually involved in the story in any way though) for multiplayer, units being background units (the animals), failed hybrid experiments (human/zerg, human/protoss,) fused technology (goliath with dragoon legs) and much much more (oh, and escaped lab monkeys)
-a unit which you could have only one at a time
-a unit which you could only build one per level

-no reserection of dead charecters
-no Xel'naga (as they were killed by the zerg) although if duran is a "fallen" Xel'naga, it would be okay to have his race
-no water units (although, by makeing the game slightly more blue, and changeing the appearance of the units [change flying
unit's to look like boats] it would look as if the battle was taking place in the sea)

I'll probably have some more ideas, but this is enough for now

Mr.Bad
11-01-2005, 6:43 PM
the xel'naga were not killed by the zerg. the zerg destroyed most of the xel'nagan fleet that was watching over the zerg. this was not there entire race

Darmago
11-01-2005, 8:12 PM
william, get a job a blizzard.

william_clinch
11-01-2005, 8:13 PM
It could have been there entire race, as they are always refered to as a whole ('the Xel'naga' rather than 'some Xel'nagons). And the entire race lived in vast worldships (which I asume stayed together)


A surprise attack was launched against the Xel'Naga, wiping out most of the race's Worldships and the greater whole of the Xel'Naga in the first waves.

and if the first wave wiped out most of there race, I expect the next few waves could have compleated the job

leng
11-02-2005, 5:22 AM
regarding the zerg's use of the creep:

i've had this idea in my head for a while. i like the idea of alternate resource systems from warcraft 3. i'm thinking the terrans could stick with the mineral/gas formula, while protoss and zerg use minerals to a limited extent. the protoss main resource would be psi, gathered by placing a nexus on top of a "psi flux" or some such. the zerg's main resources would be biomass and bioenergy. biomass is a finite and (at least in relation to the zerg's horde tactics) somewhat scarce resource, but it is infinitely recyclable. as the creep expands it absorbs the local biota and any stray material to create biomass. after a while it will stop producing this biomass and you must expand the creep. any organic units that die on the creep contribute to your biomass, while those that die elsewhere leave their biomass on the ground. this can prove disastrous in zerg v zerg fights. the creep is photosynthetic and will produce some bioenergy on it's own. you might also want to build an extractor to convert vespene into bioenergy, or a "biospike" to draw energy from the conduction of heat from lower within the crust. evolutions will carry both a biomass and bioenergy cost, but the biomass will be returned to your pool once the evolution is finished. drones would still mine, but their main purpose would be to care for the creep and make it productive ("tended" creep produces much more than untended creep, and tends to grow farther). your creep would be distinct from another zerg player's creep, and will tend to fight for expansion even if there is no direct confrontation. when a creep colony is destroyed, the other player's creep will expand very rapidly over the creep formerly maintained by the colony.

Mr.Bad
11-02-2005, 3:43 PM
interesting idead but i think the zerg should use vespene and minerals as well. i think that they should make 3 types of resources.

leng
11-02-2005, 6:01 PM
like i said, they still use minerals to some extent. and the vespene contributes a sizeable chunk of their energy.

SuiCidAl-KiSmEt
11-02-2005, 7:50 PM
StarCraft 64 is a piece of trash. I got it, not worth it, its the same thing as the computer except it has poor graphics... just trashy. Anyways, I saw many StarCraft II pics, clipsc, rumors, and news about it. It has 3 New races; some pirate race, hybrids, and something else... Including some new units to the original 3 races. Its 3-D, and has a different engine unlike WarCraft. I heard a rumor that it'll be out in 2006 or 2008.

Anyways did you already see the StarCraft II clip in http://video.google.com/videoplay?docid=-3980165796053569246&q=starcraft

william_clinch
11-02-2005, 8:06 PM
dont beleive anything you hear about starcraft 2 at all, unless it has been saud officially by blizzard
And the clip you linked to is a starcraft mod for C&C generals
http://mods.moddb.com/1530/

SuiCidAl-KiSmEt
11-03-2005, 5:48 AM
I got another StarCraft 2 clip, its a long movie so expect a long download. Not saying its real or anything, but its kinda intresting.

http://www.freewebs.com/zergcavefiles/starcraft2.htm

leng
11-03-2005, 10:35 AM
while i doubt that this is the real deal, it does create some ideas:

1. unit's show an outline when behind objects. good.

2. the turrets only face one direction. i wouldn't recommend it, but it's an idea.

3. are those spider mines the valk is dropping? i like the idea of multiple launch platforms. maybe after you build the barracks, you can lay spider mines with an scv without needing an upgrade. then you get a cheap upgrade to lay them with vultures, and an expensive one to lay them with a valk (to replace the ordinary bombs). you should have to pay a cheap cost for them though. this could be extended to other systems. for example the turret and goliath launch the same kinds of missiles, and the charon boosters upgrade applies to both.

4. the auto-yamato command. good. all of the BCs were selected, but they only spent two yamato shots on each valk, and didn't needlessly waste energy.

SuiCidAl-KiSmEt
11-03-2005, 2:02 PM
You see that aircraft getting killed by Yamatos and Droping bombs? Its not a valkery, its SAPPOSED to be a new bomber. Like I said befor, the new races arnt the only ones with new units...

leng
11-03-2005, 4:27 PM
i think the valk should be the bomber though, for simplicity's sake. this would be an extension of the valkyrie's "persona" so to speak, with rocket's to cause spash damage in the air and clusterbombs to do it on the ground.

i'm not a fan of a huge number of air units. i'd like if it were just the valk, the wraith, a new destroyer gunship type, and an enlarged bc, not including special units.

Bad
08-08-2008, 7:31 AM
Very interesting!