View Full Version : Zerg Stack Possible!!!!!!!!!! See Details Here.
ChickenK10
09-16-2005, 10:16 PM
I finally found a way to stack zerg! Alright here are the steps:
Step 1: (Obviously) Enter a map thats had the ability to stack.
Step 2: Have a Infested Command Center.
Step 3: Hot-Key the Infested Command Center.
Step 4: Turn lights off.
Step 5: Press the number you hot-keyed the Infested Command Center with.
Step 6: Land on a zerg building you would want to stack on. Unfortunately, you cant stack sunkens because, if the ICC lands on a sunken/spore/colony they will be crush by the the ICC's weight.
Step 7: Turn lights on.
Step 8: Lift ICC.
Final Step: have the drone build on the area the ICC was on. If you landed the ICC on a zerg building, you will be able to build over/next to it.
Okay, enjoy.
Aquarian
09-17-2005, 1:54 AM
WTF?Is this some kind of joke?
ChickenK10
09-17-2005, 4:54 AM
...No. Just follow the steps.
Aquarian
09-17-2005, 5:44 AM
A hack without a hacking program?
BrotherGreen
09-17-2005, 7:03 AM
Well I heard some stuff about Infested Terrans not working well after the last patch, this could be another problem..
I always stacked zerg by doing just plain one at a time if one on top of the other, but if they're all next to eachother, you can do 9 at a time by numbering seperate drones their own number, and stacking that way.
ChickenK10
09-17-2005, 3:54 PM
That doesn't work for me, the drone will stop in the middle of stacking. And no its not a hack...
MidnightGladius
09-17-2005, 9:57 PM
Technically, it isn't by definition a "hack". It's more like an "exploit".
Sikawtic
09-17-2005, 10:00 PM
A hack without a hacking program?Exploits are a ton more fun than hacks.
Eh, I'm in doubt if this is accepted by the site's FAQ, but wth since it's more of an exploit than actually an hack will leave it be (for now, at least)...
Btw, since this exploit tampers heavilly with normal playing over B.Net I advise anyone keep it as most a secret as it is due to the obvious fact that stacking buildings/units isn't generally allowed in SC for a good damn reason. *Cough*Cheating*Cough* :concern:
/me recalls the days when landing a Barracks over Sieged Tanks was 'über' and hopes this isn't a just another devious flashback * :P
BSTRhino
09-19-2005, 5:23 AM
Well you have to go into a map that lets you turn lights off and on don't you, so I don't think it's like a major exploit, hack or anything else because the map maker obviously was intending you to stack.
Well you have to go into a map that lets you turn lights off and on don't you, so I don't think it's like a major exploit, hack or anything else because the map maker obviously was intending you to stack.
*Meh* Was actually thinking of the ally diplo' when he was talking about the 'lighting switch', but if it's really that than I can't consider it "normal playing". ;)
Glad_2_bestoned
09-26-2005, 6:59 PM
stacking on ums maps are normal... people know that or most people.
stacking on ums maps are normal... people know that or most people.
If you're adressing me, then forget it. I was speaking of normal playing as in melee matches. :smirk:
Please read more carefully next time. :P
DLKutzner
09-29-2005, 9:48 AM
iM PROBY GOING TO BE CALLED A NOOB HERE....BUT WHAT DO U PPL MEAN BY LIGHTS.....oops caps lock lol
"oops caps"? And you cannot simply correct it ;/ its not that big of a job, especially on your post, which was not very long
ChickenK10
09-30-2005, 9:08 PM
LOL. You turn the lights off when you move a specific unit (depends on map) to a certain location. Sometimes in the map, the terrain gives a hint where lights off and on are.
Anyways, I have one question. Did anyone even try it? If you did it right it should look like this:
http://img294.imageshack.us/img294/4776/stackzerg6nd.png
Thats way of explaining it. (This is after step 8)
Btw, has anyone tried the Statis Archon glitch?:
http://img327.imageshack.us/img327/9443/crystalarchonattack3hc.png
When you statis the high templars right when they fuse, and after the statis, the Archon becomes permantly statised, but it can still be attacked and die.
UnHoly-Assassin
10-01-2005, 10:55 PM
How do you make the drone stack without flicking off the lights and permenantly cloaking it?
send them all to one mineral, then click them to go for a empty gas, double shift (queue) click on it, and then double shift attack on a point still when they are at the gas. Something like this should be a working drone attack stack. But its kinda normal and everyone almost knows it. Besides, i dont think this is the piece of info you were thinking about
ChickenK10
10-03-2005, 2:12 AM
How do you make the drone stack without flicking off the lights and permenantly cloaking it?
When you land the ICC (Infested Command Center) on something, and then turn the lights on, and unlift the ICC, the drone will think its a vacant area.
Permant cloaking zerg is simple. Just have an arbitor and a zerg unit that burrows. Burrow the unit and place the arbitor a bit far from it. Patrol the arbitor to where the burrowed unit is and right when the arbitor's cloaking field is touching it (you have to predict where it is), unburrow the unit. If done right it'll be permantly cloaked. For practice, try 12 units at a time.
please, you answered JUST what he didn't ask... the opposite.
Case_in_point
10-03-2005, 12:35 PM
If you're adressing me, then forget it. I was speaking of normal playing as in melee matches. :smirk:
Please read more carefully next time. :P
Even normal melee players know about this.... :concern:
Please don't be so harsh with people next time. :P
Please don't be so harsh with people next time. :P
For foruming life reading (past posts (http://www.warboards.org/showpost.php?p=228053&postcount=9) in topic) and understanding should be essential activities, so I'll leave it at that... :smirk:
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