View Full Version : Im trying again...and this time....
DLKutzner
09-14-2005, 12:44 AM
Ok after reworking the map, and this post about a 100 times.... I think I am pleased with the results...hopefully this will be better for all of you picky ppl
I also added now a thumbnail so ppl DONT have to dl the map to see it. I'll try to add some more pics of it in a bit
Wow.....a whole day and noone said it sucks...this is odd
DLKutzner
09-14-2005, 1:11 PM
Noones going to try this....?
HeroicRaptor
09-14-2005, 3:08 PM
It looks pretty nice. I would suggest posting on staredit.net, because warboards is more for mods/ums than melee.
MidnightGladius
09-14-2005, 4:49 PM
It's looking all right. Just fill in some of the big blank area and I'll do a more in-depth analysis.
SuiCidAl-KiSmEt
09-14-2005, 6:55 PM
To make the picturing easier goto creepcolony.com and get 'Scm to JPEG' itl turn ure map into a whole jpg picture.
http://creepcolony.com/scmjpeg.zip
SuiCidAl-KiSmEt
09-14-2005, 8:28 PM
NEW POST:
-I think you should remove the high out post in P1 and P2s base; tank drops, storms, etc... could happen while P3 and P4 is ammune to higher ground attacks in main base.
- I think you should remove the doodads on the cliff enterance.
- Purples bottom cliff enterance has to go through a narrow path.
- Teal can easily access his expansion and defend from enemy ground attacks on that narrow choke point. Same with Red's.
- A bunch of nothing near the middle of the map.
Suggestions:
-I think itl be nicer if you have some expansions that uses bridges or an island expansion.
-Rethink about putting narrow paths. Try not to use narrow paths.
-Think about player advantages
-Think about siege tank ranges
DLKutzner
09-15-2005, 12:27 AM
NEW POST:
-I think you should remove the high out post in P1 and P2s base; tank drops, storms, etc... could happen while P3 and P4 is ammune to higher ground attacks in main base.
- I think you should remove the doodads on the cliff enterance.
- Purples bottom cliff enterance has to go through a narrow path.
- Teal can easily access his expansion and defend from enemy ground attacks on that narrow choke point. Same with Red's.
- A bunch of nothing near the middle of the map.
Suggestions:
-I think itl be nicer if you have some expansions that uses bridges or an island expansion.
-Rethink about putting narrow paths. Try not to use narrow paths.
-Think about player advantage
-Think about siege tank ranges
To address concerns about drops. I was actually thinking of ppl puting troops up there to defend workers from a higher alittude. As far as the bottem bases. I didnt want all the bases to have the same look.
As far as expansions are concerned the small paths are there for a reason. the owner can defend easier against ground attcks (minus teal) but would generally have a disatanatage against a major air attck.'
As far as the big blank area....Suggestings please. its something I dont know what to put besides more expansions on High Snow
and i dont wanna go crazy with multiple expansions so isk what else to put
btw keep this in mind this is supposed to be a team map
Top VS bottom ;)
T.empla.R
09-15-2005, 4:38 PM
Or side vs side...
anyways looks like an good one, Terran have room for bunkers, protoss have room to flank, zerg have room..;)
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