View Full Version : Some noob questions...
lord_baver
09-06-2005, 5:26 PM
Hello everybody!
Okay, I'm new here, and new with mapping starcraft, and had a few questions that I'd be grateful if anybody could help me with;
What programs should I get?
Is there any program I can use to change what special abilities a given unit should have? (If I for example wanted Marines to have Cloak)
Is there any program which can change the skins of units?
And also I don't get the doors in the Installation-setting to work, either they are closed or they are open. How do I command them to open when units are nearby?
Thanks to anyone that can help me :D
// Emil
Hello everybody!
Okay, I'm new here, and new with mapping starcraft, and had a few questions that I'd be grateful if anybody could help me with;
What programs should I get?
Is there any program I can use to change what special abilities a given unit should have? (If I for example wanted Marines to have Cloak)
Is there any program which can change the skins of units?
And also I don't get the doors in the Installation-setting to work, either they are closed or they are open. How do I command them to open when units are nearby?
Thanks to anyone that can help me :D
// Emil
sorry i think its all in the faq... my fault :(
RedSarge
09-06-2005, 5:35 PM
Get Arsenal III, it allows you to make Marine permanently cloaked. But to give them the Cloak Button you need ot use Memgraft or Stargraft.
>Changing skins of Starcraft units for example: Go to Arsenal 3's unit editor,
and select the "graphics" TAB, then you select the unit you want from the list and (see picture) select what graphics that unit uses. You can end up crashing SC by giving a unit who has spells, the animation of a unit who doesn't. Starcraft does not know what to show when the spell is cast since the non-spellcaster has no spell casting anim.
Example- Science vessel glows when it casts something.
A Marine would crash if it tryed to cast something with proper Iscript editing.
Forsaken_One
09-06-2005, 5:59 PM
Hello everybody!
Okay, I'm new here, and new with mapping starcraft, and had a few questions that I'd be grateful if anybody could help me with;
What programs should I get?
Is there any program I can use to change what special abilities a given unit should have? (If I for example wanted Marines to have Cloak)
Is there any program which can change the skins of units?
And also I don't get the doors in the Installation-setting to work, either they are closed or they are open. How do I command them to open when units are nearby?
Thanks to anyone that can help me :D
// Emil
sorry i think its all in the faq... my fault :(
Programs:
Xtra Editor 2.5 (http://www.staredit.net/index.php?download=168)
There is SCXE 2.6, but I can't seem to download it correctly. What I mean by that is, I can't open it...
SCMDraft 2 vBeta (http://www.staredit.net/index.php?download=169)
Very powerful editor. I use it for everything except triggers. I think the Zoom Feature is amazing. As well as, the copy and paste units. Other than that, it is one hell of an editor.
StarForge 2.2 (http://www.staredit.net/index.php?download=1525)
StarForge is starting to become obsolete. But, it is still an awsome editor. I use it for the triggers. I love the way it let's you autocomplete the triggers. The triggers are text-based. If you know how anything about programming, then StarForge's trigger syntax will be a breeze.
As for changing the units abilliteis etc... You'll need to do that with an array of programs. All of those will be done via modding. I would suggest reading this tutorial to get you set up on the basics to modding. It is a very good tutorial, that anyone starting out can benefit from.
Tutorial:
"How to create a StarCraft MOD (http://www.staredit.net/index.php?showtopic=15413)"
Miscellaneous:
As for the doors. You are able to use doors in all of the tilesets if you use a stronger editor than just regular old StarEdit. Here is the triggers for opening and closing doors.
Compliments to Tuxedo-Templar from the Doors Tutorial on SEN. (I was too lazy to write them myself!!)
¤ The player(s) you want the door to open forConditions:¤ Current Player brings at least 1 men to location Door_Loc
¤ "Door Switch" is clearedActions:¤ Set "Door Switch"
¤ Set doodad state: Disable all "Left Pit Door" for All Players at location Door_Loc
¤ Preserve Trigger
and..
TriggerPlayers:¤ Any Player(s) you wantConditions:¤ All Players brings exactly 0 men to location Door_Loc
¤ "Door Switch" is setActions:¤ Clear "Door Switch"
¤ Set doodad state: Enable all "Left Pit Door" for All Players at location Door_Loc
¤ Preserve Trigger
Forsaken', just as an fyi since it seems tome that you're gonna 'drop-off' more often and all. *Cough*StarChitect member*Cough* ;)
And here are the WB's SC mapping & modding FAQ (http://www.warboards.org/showthread.php?t=7391) & SC Editing Tools (http://www.warboards.org/showthread.php?t=9407) threads... (so far.) :D
DiscipleOfAdun
09-12-2005, 9:31 AM
They didn't mention that Cloak won't work for a marine, even if you give it the button. Which units can cloak is hardcoded into the exe.
Yoshi_da_Sniper
09-12-2005, 9:03 PM
One of these days I'm going to write a mini book "Starcraft Mapping: The unoffical guide". There I plan to list all known techniques and working of triggers, complete from being totally new and then turning into a total expert.
That however, is a lengthy project.
Is there dust on my eyes? Or did Yoshi actually spam? :p
Yoshi_da_Sniper
09-13-2005, 3:11 PM
SPAM is "Stupid Pointless Annoying Messages". All I did was tell the first poster what I plan on doing. You know, thats what forums are for.
RedSarge
09-13-2005, 11:31 PM
They didn't mention that Cloak won't work for a marine, even if you give it the button. Which units can cloak is hardcoded into the exe.No hard coding going on here!
Not sure who "THEY" is? But I can make any unit cloak using just Arsenal and Memgraft*.
Its very simple using Memgraft* or Stargraft- try it!
Lord_Baver just tell me what you want to do and I'll help you out.
I can't work on any major SC modding becasue of all the damn patches Blizzard keeps releasing.
(*broke several patches ago)
SPAM is "Stupid Pointless Annoying Messages".
Really!? Wow... and I always though spam stands for off-topic posts :\
Well, sorry, I guess, but wouldn't it make more sense if you made a thread for that project of yours?
DiscipleOfAdun
09-14-2005, 9:39 AM
No hard coding going on here!
Not sure who "THEY" is? But I can make any unit cloak using just Arsenal and Memgraft*.
Its very simple using Memgraft* or Stargraft- try it!
(*broke several patches ago)
Really??? PROVE IT. I know for a fact that the technology is tied to the UNIT ID of each unit that can cloak. The amount of energy is also tied. If you give a unit the cloak button, it won't do anything. You have to nop a jump or two in addition to changeing the TechUse Req.
Yoshi_da_Sniper
09-14-2005, 12:30 PM
Really!? Wow... and I always though spam stands for off-topic posts :\
Well, sorry, I guess, but wouldn't it make more sense if you made a thread for that project of yours?I'm not actually actively making it now, but I plan to in the future, as I said. When that time comes, I'll likely make a topic.
The post I made wasn't spam, it was actually in relation to the topic at hand. Thats what forums are for.
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