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DLKutzner
09-06-2005, 10:33 AM
Stupid title I know...

Heres the question though..

Im making a Special Forces map ( I know theres many versions already out) and I cant figure out how to make points, into minerals...and kills into points....also is there a way to make each unit worth a certian amount of points... (IE: Zergling = 10 points) If nebody can help me with this i would be most grateful.

Aqo
09-06-2005, 1:17 PM
For every unit a player destroys he gets a kill score.

You can check for the kill scores in Arsenal III.

The triggers are simple, for every unit you can kill make this trigger:

Players:
*insert human players*

Conditions:
Current Player's kill score is exactly *insert unit's kill score that you've found in Arsenal*

Actions:
Give x resource y to Current Player.
[optional] Play wav: "*insert some money sound!*"
Preserve Trigger

Basan
09-06-2005, 2:49 PM
I do believe that SC Trigger does that for ya too. Just clicky (http://www.scindex.com/downloads/?fileid=177) and peep a tad down to see it's description. ;)

Yeah, yeah, yeah... I know it's the lame (and easy way out) but sometimes usefull to save time. :smirk:
/me goes to add this at the SC Editing Tools thread *

MidnightGladius
09-06-2005, 8:32 PM
Aqo, your method won't work if it involves splash (multiple unit deaths simulataneously tends to screw things up). However, if it's one-player, you could use death counters.

Aqo
09-07-2005, 8:36 AM
Aqo, your method won't work if it involves splash
Of course it won't. I assumed that he won't give the players any splash units... hmm, are there firebats in Special Forces?

However, if it's one-player, you could use death counters.
Why singalplayer? for multiplayer, he can replace 'exactly' with 'at least' (in the trigger I posted) and than add death counters like you suggested, that way it'll work unless different players kill many units exactly at the same 84 millisecond range, which rarely happens...

DLKutzner
09-12-2005, 5:41 PM
This is I think what Ive been doin by the looks of it

My problem is it keeps giving me points even if im not killin things.

Its odd. and im not getting the points to trade into minerals when i bring a unit to a location

this is annoying


ANd yes im using Splash units btw

MidnightGladius
09-12-2005, 6:32 PM
Splash makes every single non-EUD trigger absolutely worthless. Sorry, man.

DLKutzner
09-12-2005, 7:46 PM
EUD trigger?

MidnightGladius
09-12-2005, 8:19 PM
It's a little something that Blizzard patched out.

A little something that could let UMS map makers do things seemingly impossible, greater than ever before.

A little something that could have revived the slowly crumbling user base that has remained stolid in years of patience.

A little something that was removed for a risk that was so little compared to the sum good of the system.

This is one more thing I disagree with Blizzard on (the other being their customer service, which took 6 months to return an email :/ )

Yoshi_da_Sniper
09-12-2005, 9:05 PM
Someone once made an impressive concept tutorial I read once about making shared kills. All you do is take the deaths of the computer player, add x minerals for each player, subtract 1 death for computer (its not like kills where subtract wont work, its VERY accurate). Combine that with hyper triggers and you have a nice, shared mineral system.