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Mazdar
08-31-2005, 9:27 PM
Hey, I just signed up! :) Well I am very very very veryx100000 new to map making and I had an idea. My friend is helping me but he doesn't know the answer to this either. How would I make someone turn into a chrysalis or whatever by using statis field on that person? Also, how would I make it so if another person touched him he would be ressurrected? (I'm doing a tag game.) Please help!

Aqo
09-01-2005, 7:08 AM
You can't (fiXXored) detect a cast of statis field using Starcraft triggers, so you'll have to use something different instead.
I'd suggest you using a corsair, with it's disruption web.

Make this triggers:

Players:
*Owner of unit that can be cast Disruption Field on*

Condition:
Current Player commands at least 1 -the unit-

Actions:
Center Location labeled: "name of a 2*2 sized location" on -the unit-
Preserve Trigger

---

Players:
*Owner of unit that can be cast Disruption Field on*

Condition:
All Players bring at least 1 Disruption Field to "name of the earlier mentioned 2*2 sized location"
Current Player commands at least 1 -the unit-

Actions:
Remove all Disruption Field at "name of the earlier mentioned 2*2 sized location" for all players
Remove all -the unit- for current player
Create 1 chrysalis at "name of the earlier mentioned 2*2 sized location"
Preserve Trigger

And for the revive, do this:

Players:
*Allies of the earlier mentiond player*

Conditions:
Current Player brings at least 1 men to "name of the earlier mentioned 2*2 sized location"
-the earlier mentiond player- commands at least 1 chrysalis

Actions:
Remove all chrysalis for -the earlier mentiond player-
Create 1 -the unit- for -the earlier mentiond player-
Preserve Trigger

Basan
09-01-2005, 10:35 AM
Aqo', is it me or you forgot/misstyped 't before the "can" in your 1st sentence (up in here)? ;)
As I remember Stasis Field is one of the spells that can't be detected through triggers (D.Swarm n' D.Web easily can, though).

Mazdar
09-01-2005, 6:37 PM
ok.. i think i got triggers down but......... im on originial :cry:

X-Master2
09-02-2005, 1:15 AM
Just get SCXE then. Should be posted on here somewhere, just use the search feature, since if I don't tell you to, basan will.

Basan
09-02-2005, 6:05 AM
/me grumbles (that the only thing can't understand is why some members don't link to the right places on the spot) and bumps in 'as requested' * :P
There ya go (http://www.warboards.org/showthread.php?t=9407) Mazdar. Hope you find SCXE (in Base Mode) easy enough to use as it's extremely similar to StarEdit. But if you have doubts, please post'em and we'll be more than glad to help (read, the WB's community). ;)

Aqo
09-02-2005, 2:10 PM
Aqo', is it me or you forgot/misstyped 't before the "can" in your 1st sentence (up in here)? ;)
I did... I did... T_T

*hangs self*

eghehehhhhghhhhhhhh.... (<- insert weird dying noise there)

Mazdar
09-02-2005, 6:33 PM
Should I get v2.5 or v2.6? O.o


I think I have already tried to download before..... both versions. I don't think it really worked out... I will try though after I get reply to first question. Thanks! ;)

Aqo
09-03-2005, 3:52 AM
I think I have already tried to download before..... both versions. I don't think it really worked out... I will try though after I get reply to first question. Thanks! ;)
Get version 2.6 and Install it inside your Starcraft directory.

Omegastorm
09-04-2005, 3:04 AM
The alternative is to make a simple tag where you just get a unit to touch another unit to tag them.
I'll also put in here how to make the person become a chrysalis, and back again, in case you don't know how.

TRIGGER 1 - Location follows tagger
Condtions:
Always
Actions:
Center location labelled (whatever, I'll call it "tagger" for now) on (Unit that can tag) owned by (Player who owns that tagging unit) at anywhere
Preserve trigger

TRIGGER 2 - Tagging a unit
Conditions:
(Player who owns tagging unit) brings at least 1 (tagging unit) to "tagger"
(Player who owns taggee unit) brings at least 1 (taggee unit) to "tagger"
Actions:
Center location labelled (Have an unused location anywhere on the map, and name it "taggee" or something) on (taggee unit) owned by (taggee unit owner) at "tagger"
(You have a choice here, you can make the unit die and be replaced by the chrysalis, or simply be replaced by the chrysalis without any death)
Kill/Remove all (taggee unit) for (taggee unit owner) at "tagger"
Create 1 chrysalis at "taggee" for (taggee unit owner). Apply properties (select invincible so people can't shoot it down)
(You can also display a message or play a wav file here to announce somebody has beeen tagged)
Preserve trigger

(Note: If you want to have mulitple players/units that can be tagged, then create a new "taggee" location for each one, or else you won't be able to untag them.)

TRIGGER 3 - Saving a tagged player
Conditions:
(Taggee unit owner) brings at least 1 (taggee unit/rescue unit) to "taggee"
(Tagged unit owner) brings at least 1 chrysalis to "taggee"
Actions:
Remove all chrysalis for (tagged player) at "taggee"
Create 1 (taggee unit) at "taggee" for (tagged player). Apply properties (choose invincible again to keep it from being shot down)

And there you have it!

Basan
09-05-2005, 9:23 AM
I did... I did... T_T

*hangs self*

eghehehhhhghhhhhhhh.... (&lt;- insert weird dying noise there)

*Lol* It wasn't an hara-kiri motive, imao... but who am I to question? ;)

Should I get v2.5 or v2.6? O.o

It's really a matter of preference. Some folks prefer the 2.5 version, others the 2.6. I'm the last ones, btw. To me, the 2.6 version with it's wizzard becomes more handy (linked other SC tools to it).

--------
And after seeing the triggers better and your intentions, I predict that it may snag a lil'. :concern:
If you have different types of units who were 'chrysalized' (that ain't a word, I know :P) you must have different triggers n' perhaps switches/locations for each type of unit to be distinguished when reverting it back to what it used to be.
If you have doubts on how to pull this, please ask and we'll try to explain method(s) to do it. :)

Aqo
09-05-2005, 10:21 AM
If you have different types of units who were 'chrysalized' (that ain't a word, I know :P) you must have different triggers n' perhaps switches/locations for each type of unit to be distinguished when reverting it back to what it used to be.
Actually, no, he can simply create a trigger checking if the player has none of the non-'chrysalized' (that ain't a word, rofl) units instead of creating a trigger for every 'chrysalized' unit.
The problem will be if the player has more than one men-unit and it can create new men-units during the game.

Basan
09-05-2005, 10:51 AM
Actually, no, he can simply create a trigger checking if the player has none of the non-'chrysalized' (that ain't a word, rofl) units instead of creating a trigger for every 'chrysalized' unit.
The problem will be if the player has more than one men-unit and it can create new men-units during the game.

That's what I thought in the 1st place (he/she could get/produce more units during game play). Always planning for the greater difficulties ahead. *'Trade deffect'* ;)

And yeah, we could do this in several ways. Hence my comment asking for what are him/her plans to solve it more accurately. *Pats Aqo's back* :)

*Similar but off-topic use*
To be honest, I already have one trigger of that kind in an unfinished map of mine *Cough*SG-1 Reckon*Cough*, to ensure that the initial team (of units) doesn't have any losses before it starts setting a base.

Mazdar
09-07-2005, 11:22 PM
Thanks a ton everyone! :D Even though someone else already made a map that had same name.. I am going to still make mine ;) Even though I still don't completely understand triggers, etc. I think I just MIGHT get it down in the future. Hopefully. I think. LoL Even though I barely started... I think all this info will be helpful. Hopefully. LoL Well thanks again! :tup: