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View Full Version : New map- needs testing


fireshine
08-27-2005, 6:08 AM
hi.. i havent posted in aaages but i forgot about some of the maps im making, so i decided to make a new one last night and just decided to post it now, for testing. its a cops and robbers map. i know that theres a few around but i think that this is good, coz its just like playing it with ya mates. the zealots are the cops ( coz they have to walk right up to them to "catch"(attack) them) and the ghosts are the bobbers, cause they look like them in their portraits. so if anyone can go on battlenet and play this one with 8 players and tell me if it works that would be cool!

MidnightGladius
08-27-2005, 11:26 AM
Any map that took you that little time to make probably isn't up to its best potential. I'll DL it, but I think you ought to go back and refine some of the ideals.

Fronter
08-27-2005, 3:56 PM
Ahh... As a lot of people know, I am extremely picky on Instillation Maps' Terrains. I like having the Wall Pallete for the Roofs and Substucture looking nice and organized. Not looking random look, I just hate that.

I am extremely picky on the Terrain of Instillation maps, and always have been, if you put the Wall and Substructure Palletes to perfection, that shows me that you care how the maps look.

Not much triggers also...

DLKutzner
08-28-2005, 6:13 AM
I have to agree with froniter, installation maps are very random with the walls unless u take the time to make the good. It does present a good overall gameplay because with good walls I know i can make the computers standout with out adding annoyng becons and it makes ppl actually look more to where they are going. Also u can create a feel for a level that way as well. (IE: Lighted walls can create a "bright" room or if the no lights wall it can seem darker and if u add destroyed walls it could warn to a suprise attack) the possiblities are endless in that aspect so it makes for a better gameplay experence.

fireshine
08-29-2005, 12:21 AM
oh.. well my map is just got basic normal walls that go ontop of the normal floor, with plating in the middle for where you rescue the "captured" robbers