SuiCidAl-KiSmEt
08-26-2005, 9:00 PM
Im making a new game, a Cat 'n' Mouse Game, unlike the other versions itl be more balanced and have some new stuff in it. Anyways this trigger doesn't work, I just... dont know what else to do with this one.
##Switch 1
Action:
-Countdown Timer is at least 0 game secounds
-Player 8 is brings 1 Chooser to Blind Mice
Condition:
-Turn 'off' shared vision for player 1
-Turn 'off' shared vision for player 2
-Turn 'off' shared vision for player 3
-Turn 'off' shared vision for player 4
-Turn 'off' shared vision for player 5
-Turn 'off' shared vision for player 6
-Set Countdown timer to 30 game secounds
-Set Switch 2
-Preserve Trigger
((Then after 30 secounds the mouse players should have their vision back.))
##Switch 2
Action:
-Switch 1 is set
-Countdown timer is at least 30 game secounds (I also tried; at least 1 game secound)
Condition:
-Clear switch 1
-Turn 'On' shared vision for player 1
-Turn 'On' shared vision for player 2
-Turn 'On' shared vision for player 3
-Turn 'On' shared vision for player 4
-Turn 'On' shared vision for player 5
-Turn 'On' shared vision for player 6
-Turn 'On' shared vision for player 7
-clear switch 2
-Preserve Trigger
##I also made a trigger to remove chooser when it goes to the location
Ok for some reason that doesn't work. I suck at these 'Switches' triggers becouse most of the maps I made with switches goes horribly wrong.
In the game the mice players do lose their vision. But after the 30 secounds, nothing happens, they just lost their vision forever.
##Switch 1
Action:
-Countdown Timer is at least 0 game secounds
-Player 8 is brings 1 Chooser to Blind Mice
Condition:
-Turn 'off' shared vision for player 1
-Turn 'off' shared vision for player 2
-Turn 'off' shared vision for player 3
-Turn 'off' shared vision for player 4
-Turn 'off' shared vision for player 5
-Turn 'off' shared vision for player 6
-Set Countdown timer to 30 game secounds
-Set Switch 2
-Preserve Trigger
((Then after 30 secounds the mouse players should have their vision back.))
##Switch 2
Action:
-Switch 1 is set
-Countdown timer is at least 30 game secounds (I also tried; at least 1 game secound)
Condition:
-Clear switch 1
-Turn 'On' shared vision for player 1
-Turn 'On' shared vision for player 2
-Turn 'On' shared vision for player 3
-Turn 'On' shared vision for player 4
-Turn 'On' shared vision for player 5
-Turn 'On' shared vision for player 6
-Turn 'On' shared vision for player 7
-clear switch 2
-Preserve Trigger
##I also made a trigger to remove chooser when it goes to the location
Ok for some reason that doesn't work. I suck at these 'Switches' triggers becouse most of the maps I made with switches goes horribly wrong.
In the game the mice players do lose their vision. But after the 30 secounds, nothing happens, they just lost their vision forever.