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Yoda
08-21-2005, 9:11 PM
These are speculative changes, not the official 1.19 patch changes. Please remember that before you read this thread. -Mindslaver


http://www.battle.net/forums/war3/thread.aspx?fn=war3-general&t=639564&p=1&tmp=1#new639564


Human:

Archmage
Brilliance aura mana regeneration effect reduced to 0.65/1.3/.1.95 per level down from .75/1.5/2.25 per level

Bloodmage
Starting Agility increased by 2
Agility gained per level increased by 0.5

Mountain King
Bash chance increased to 25%/35%/45% up from 20%/30%/40%
Storm Bolt cooldown increased to 11 seconds from 9 seconds


Scout Tower upgrade time to Guard Tower increased to 70 seconds from 50 seconds

Scout/Guard/Cannon Tower armor reduced to 3 from 5

Peasant hit points increased to 230 from 220

Militia now have a passive ability which confers 30% spell damage reduction (similar to Elune’s Grace)

Militia duration reduced to 40 seconds from 45 seconds

Priest’s Heal cooldown increased to 2 seconds from 1 second

Spellbreakers’ Control Magic is now .3 mana per hit point down from .45 mana per hit point

Dragonhawk Rider base armor reduced to 0 from 1

Gryphon damage reduced to 48 average from 50 average

Orc:

Blademaster
Mirror Image is no longer dispelled with dispel effects
Mirror Image mana cost reduced to 115 from 125
Windwalk bonus damage to heroes reduced to 35/60/85 from 40/70/100
Windwalk cooldown increased to 6.5 seconds from 5 seconds

Far Seer
Intellect gained per level increased by 0.5
Far Sight duration increased to 30/60/120 seconds up from 8/8/8 seconds
Spirit/Dire/Shadow Wolves speed reduced to 300/300/300 from 320/350/350
Spirit/Dire/Shadow Wolves duration decreased to 50 seconds from 60 seconds
Chain Lightning cooldown increased to 10 seconds from 9 seconds

Tauren Chieftain
Starting Agility increased by 1
Speed increased to 280 from 270
Endurance Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30%


Spiked Barricades cost decreased to 25/25, 50/50, 75/75 gold/lumber from 25/75, 50/175, 75/275

Spirit Walker is now immune to magic in Coporeal form

Spirit Walker armor type changed to medium

Spirit Walker Disenchant now debuffs enemy units to no longer be the target of friendly unit (non-hero) spells or abilities for 3 seconds; it also buffs friendly units to no longer be the target of enemy unit (non-hero) spells or abilities for 3 seconds

Purge can no longer be cast on heroes, but now does 100 more damage to summoned units and costs 10 less mana to cast ([b]subsequently the orb of lightning can no longer purge heroes[b])

Bats with liquid fire now cast "roar-like" debuff, which reduces 2 armor to surrounding air units upon using unstable concoction. The debuff is cumulative and so each additional bat further reduces the surrounding units' armor

Orc Burrow hit points increased by 25, but damage dealt reduced by 2

Ensare duration on units/heroes reduced to 10/1.5 seconds from 15/2.5 seconds

Ensnare cost increased to 50 gold, 100 lumber from 50 gold, 75 lumber

Orc Watch Tower build time increased to 80 seconds from 55 seconds

Night Elf:

Demon Hunter
Agility gained per level reduced by 0.5
Mana Burn is now effected by hero resistance (less mana is stolen from heroes)

Keeper of the Grove
Starting Intelligence increased by 2
Entangle mana cost increased to 80 from 75
Force of Nature mana cost decreased to 120 from 125
Tranquility cooldown increased to 90 seconds from 60 seconds

Priestess of the Moon
Starting Strength increased by 2
Scout owl scout sight range increased to 300/300/300 from 100/150/220
Trueshot Aura ranged attack bonus reduced to 9%/18%/27% from 10%/20%30%

Warden
Starting Agility increased by 1
Intelligence gained per level reduced by 0.5
Shadow Strike cooldown increased to 9 seconds from 8 seconds


Tree of Life can no longer build wisps while entangling a gold mine

Tree of Life cost increased to 350 gold, 190 lumber from 340 gold, 185 lumber

Druid of the Claw build time increased to 35 seconds from 30 seconds

Undead:

Crypt Lord
Strength gained per level reduced by 0.5

Death Knight
Strength gained per level reduced by 0.5
Death Coil range reduced to 700 from 800
Death Pact provides a passive bonus of 2/4/6 Strength per level for 120/180/240 seconds after this skill is used
Unholy Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30%

Lich
Starting Agility increased by 1
Dark Ritual provides a passive bonus to Intelligence of 2/4/6 per level for 120/180/240 seconds after this skill is used
Frost Armor mana cost reduced to 35 from 40
Frost Armor armor bonus increased to 4/6/8 from 3/5/7
Frost Nova target damage reduced to 75/75/75 from 100/100/100


Banshee’s Curse chance to miss effect increased to 37% from 33%

Skeletal Longevity upgrade removed, its effects are now provided in Skeletal Mastery

Statue's Essence of Blight and Spirit Touch cooldown increased to 2 seconds from 1 second

Destroyers' Orb of Annihilation skill no longer effects buildings

Destroyers’ Devour Magic now has an area of effect of 40 up from 20

Orb of Corruption now reduces armor by 4 for 4 seconds down from 5 for 5 seconds

Neutral:

Dark Ranger
Starting Strength increased by 2
Greater Dark Minions are now immune to magic
Drain Life hit points drained per second increased to 35/55/75 from 25/40/55
Silence cooldown reduced to 10/10/10 from 15/15/15
Silence area of effect increased to 25/30/35 from 20/27.5/35

Firelord
Soul Burn is no longer dispellable

Goblin Alchemist
Starting Strength increased by 2
Healing Spray now works like Frost Nova. It is a single target skill that does nova healing to the units surrounding the target. Heals for 100/100/100 target healing and 100/200/300 nova healing. It only effects friendly units.

Goblin Tinker
Cluster Rockets can now hit air units

Naga Sea Witch
Mana Shield now grants the Naga Sea Witch spell immunity while in use

Pit Lord
Starting Strength increased by 2
Howl of Terror damage reduction increased to 40%/50%/60% from 30%/40%/50%

General:


All armor/damage upgrade structures have a new upgrade which provides spell resistance to combat units, which has three levels. Each level reduces spell damage taken by all combat units by 10%/20%/30%

Experience given for killing for all hero summoned units (water elementals, lava spawns, quilbeast, etc.) increased by 20% (excluding feral spirit which already received a xp change last patch)

All siege units (excluding Mortar Teams) have 10% more hit points

Magic damage now does 25% less damage to light armor

Piercing damage now does 25% less damage to heavy armor

Heroes now take 5% further reduced damage from hero single-target damage spells (ie storm bolt, shadow strike, etc)

All mechanical units are no longer valid targets for buffs/debuffs

Items:


Healing Wards moved to level 5 from level 4

Amulet of the Wild moved to level 5 from level 6

Ice Shard moved to level 5 from level 6

Infernal Stone moved to level 7 from level 6

Mana Stone moved to level 3 from level 4

Potion of Divinity moved to level 4 from level 5

Potion of Greater Mana moved to level 2 from level 3

Potion of Restoration moved to level 4 from level 5

Red Drake Egg moved to level 4 from level 5

Scroll of Animate moved to level 5 from level 6

Spiked Collar moved to level 3 from level 5

Boots of Speed moved to level 4 from level 3

Claws of Attack +6 moved to level 1 from level 2

Cloak of Flames moved to level 4 from level 5

Crystal Ball moved to level 4 from level 5

Kelen’s Dagger of Escape moved to level 5 from level 6

Ring of Protection +2 moved to level 1 from level 2

Ring of Protection +4 moved to level 5 from level 6

Ring of Regeneration moved to level 2 from level 3

Staff of Silence moved to level 5 from level 6

Ring of Protection +5 moved to level 6 from level 7

Tome of Power moved to level 7 from level 8

Clarity potion, Greater Rejuvination Potion, Lesser Scroll of Replenishment, Greater Scroll of Replenishment, Scroll of Mana are now valid creep drops

Scroll of Healing cost increased to 300 gold from 250 gold

All items of the same level which drop from creeps changed to the same buying/selling costs (especially Ankh of Reincarnation, Periapt of Health)

Runes have been put back into many creep.

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From that list, I can't see it helping me much... because they have many NE nerfs, and not many Destroyer nerfs. And TOL can't build wisps while entangling a gold mine? Ridiculous!!

Demon_Child
08-21-2005, 9:26 PM
Is there a reason for this thread or shall I just close it now?

Lordshadowbane
08-21-2005, 9:38 PM
Bnet troll... And that thread was biased. I hope that wasnt you...

Yoda
08-21-2005, 10:46 PM
No it wasn't me. I'm not even registered on it. I thought they were the official changes, sorry :cry:

RedRagToAnOrc
08-22-2005, 8:21 AM
Blizzard never make too many changes in a patch. It's always one or two things to the game itself, never hundreds. Those may have been suggestions, I don't know. But I'm disappointed to hear a new patch is coming. Don't get me wrong, it's about time, but they'll definitely nerf Night-Elf! :D

On a slightly different subject, what does everyone think about the ladder reset that's coming up? I'm slightly disappointed, because I worked my backside off to get to Level 23 and it's all going down the drain... but people might have different opinions...

Lordshadowbane
08-22-2005, 6:15 PM
Blizzard never make too many changes in a patch. It's always one or two things to the game itself, never hundreds. Those may have been suggestions, I don't know. But I'm disappointed to hear a new patch is coming. Don't get me wrong, it's about time, but they'll definitely nerf Night-Elf! :D

On a slightly different subject, what does everyone think about the ladder reset that's coming up? I'm slightly disappointed, because I worked my backside off to get to Level 23 and it's all going down the drain... but people might have different opinions...

Good riddance old ladder.

Yoda
08-23-2005, 3:45 AM
For the ladder reset, I (being only level 8 1/2 but rising incredibly quickly), suspect that on the first few games I would be matched with people of a similiar level, but were much higher before.

For the changes, its good that they aren't the official ones, because they are dreadful, especially to my favourite race.

RedRagToAnOrc
08-23-2005, 5:50 AM
Good riddance old ladder.

No! Nooo! Nooooooooooooo!!!111!!11!

For the ladder reset, I (being only level 8 1/2 but rising incredibly quickly), suspect that on the first few games I would be matched with people of a similiar level, but were much higher before.

For the changes, its good that they aren't the official ones, because they are dreadful, especially to my favourite race.

I think the matchups are done on percentage of games won - so considering that for every ladder reset they dump the levels but keep your games won/lost, then you should get matched with people of your strength. This having been said, smurf accounts suck. Because you get matched with Level 1s who are really Level 47. (I sense a rant coming on here...) If I hadn't played so many blah blah blah blah blah blah much better stats.

Demon_Child
08-23-2005, 5:54 AM
Meh stats means nothing. I have beaten a few people who had an icon and a 70+ win % and I mop the floor with them in under 10 mins. Especially in a UD vs HU match. (Lich [Nova] + CL [impale] + ghouls while teching to aboms and necro's = a HU player's nightmare)

Yoda
08-23-2005, 9:46 AM
No! Nooo! Nooooooooooooo!!!111!!11!



I think the matchups are done on percentage of games won - so considering that for every ladder reset they dump the levels but keep your games won/lost, then you should get matched with people of your strength. This having been said, smurf accounts suck. Because you get matched with Level 1s who are really Level 47. (I sense a rant coming on here...) If I hadn't played so many blah blah blah blah blah blah much better stats.

So people who have icons won't go back to Peons? Thats probably a good thing, although I don't have much to lose anyway. And its good that I should still get people around the same level.

I've had smurf accounts a few times. They are incredibly annoying :( - but I do get some satisfaction from forcing them to waste another hour trying to find all my TOLs.

GenocideAlive
08-25-2005, 4:32 PM
The ladder works on a pretty intense algorithm and isn't something as simple as stats. Needless to say, if you play enough games, your win % will even out to close to 50%. If you have more than 70%, you probably started a smurf.

Once the ladders are reset, your level will be reset to zero. Your games played, icons, and win %s, etc. will stay the same. I believe the reason they reset the ladder is because they've improved the algorithm in some fundamental way and would like to even the playing field.

p0wer.0f.ice
08-25-2005, 10:29 PM
or maybe the reset it so they can get ready for the new season

GenocideAlive
08-26-2005, 12:35 PM
False. They would have done that for Season II, which they didn't. Not only did they not reset the ladder for Season II, they stated that they didn't anticipate resetting the ladder in the forseeable future. The only reason that they would reset the ladder levels is because something changed or was discovered about the algorithm used to dictate levels.

Kreepre
08-28-2005, 12:34 AM
I dont think a ladder reset would bother me, my account level goes up and down with new strats working and failing or bad internet ruining my gameplay. at the very beginning of my account(which is my first and only) i sped from level 0 to 4 by chance(or luck if u will) and then fell back down to level 1. my falling from level 10 to 9 and almost to 8 'inspired' me to start a new account but this ladder reset might suffice.