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Budden
03-24-2004, 4:48 PM
ok i know you guys have had this happen to you and its really sucks but does anyone have some decent advice vs double orc cuz most of the time you see double fs which is a real pain in the ass. And dont say quit the game please

cole
03-24-2004, 6:21 PM
Well if your talking about a dual fs/2 grunt harrass then heres what usally works vs it:
As UD: You want to nuke and surround a FS and force him to TP or lose his hero. Sleep works great here.
As Hu: Convert your wood peasanst to miltia and surround a fs with miltia/footmen. WEs and storm bolt work great but storm bolt is best at stopping this.
As NE: Utilize detonate to destroy wolves while nuking the FS with SS constantly.
As ORC: Hide behind burrows and focus fire on the FS trying to make him retreat.
Hope that helped you.

Raging-Fury
03-31-2004, 1:27 PM
if they are going dual FS smack them hard, any double orc should be teching behind a proper dual Blademaster harrass, executed properly u will leave an opponnent reeling while u move in with ur wyverns or w/e u teched up to while u were harrassing

Adovid
04-14-2004, 5:15 PM
Practice micro and use hero killers :/. Ignore the wolfs and put focus on their fs. If he is just sending wolfs then build a tower. Get speed boots as soon as possible. If you run into problems with blade master buy a dust of appearance and use anti magic for his mirrors.

themasterve
05-04-2004, 8:12 AM
I dont think you can stop two good ORC players, its almost imposible, at least you strike first, but if itīs the beggining of the game you can find yourself overrunned.... thy just simply kill you, imagine a FS with a WD, they both have range attacks, they have a good speed too, so thy can run out of your base pretty quickly, and have fast moving spell, that helps the grunts trying to scape or to get your hero, itīs like an attack of 8-10 grunts vs 4-5 of your units... SH healing and FS Spirit wolves, itīs like hell... and if the pass to 2nd level you are dead.... SHīs HEX will kill get you, an FSīs Chain lighting will kill your remaining almost dead units, so you better practice a lot so you figure out a way to rush alway a orc player, itīs the best strat, rush them.... or get owned...

KillJoY
10-10-2004, 10:45 AM
Or if your UD get spirit towers. Just keep getting them. Thenm build up a sizable force of gargs and wurms.

spastic-ninJa
10-11-2004, 3:31 AM
Actually, nerub towers are better, because they slow down the pesky wolves/BM. An arcane tower is a must-have for human, and effective use of wisps is essential for NE. Orc has strong enough defences to hold off a rush with burrows and towers.

Cheapo5020
10-11-2004, 1:47 PM
Town defenses and a tower can handle just the far seers and wolves, which would be the beginning harass.

When they come with mass grunts, if you and your ally can get a mixed ranged and melee force, then you can handle it.

KillJoY
10-11-2004, 9:52 PM
Actually, nerub towers are better, because they slow down the pesky wolves/BM.

Well you could get clusters of four zigs. Make one into a nerub tower for slow and the others to spirits for damage. That what I usually do. :)

spastic-ninJa
10-11-2004, 10:08 PM
That's a good idea... if your economy can afford it. I would prefer to use my lumber ghouls for damage dealing, and tech earlier.