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View Full Version : Need Help with making SheepTag Map!!!


Scotthall
07-29-2005, 10:26 AM
Map Design almost done... got now Problems with Spawnings, everytimes Human Bases spawn, i dont know how to set that my Sheeps / Wolves spawn! And i got Problems with Warps, cuz when units run into they manually walk to other Warp... If u can help me Post here and do what u can, thx :)

XZminX
08-04-2005, 5:17 PM
You should clarify what you mean by spawn problem... i dont quite understand you. What do you want your trigger to do? What have you made so far?

Warpz? WTF is that? If you mean Way Gates, you need to turn them on. You do that by selecting them on your map and ticking the box saying something like Turn On (something like that :)). You also have to put a region on each Way Gate so it can teleport units to that region. Way Gate is just a disguise...nothing else...

a_p3rf3ct_circl3
08-16-2005, 1:16 AM
Oh and for your "human base spawns" in the trigger editor you need to gett rid of the Trigger "Melee Initialization" or something like that


Well heres the sheep spawn trigger

Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Create 1 Sheep for Player 1 (Red) at (Center of Red Start <gen>) facing Default building facing degrees) else do (Do nothing)

You'll need to make the same action for each sheep player and yo'll also need to make a region for every sheep playe (Ex. Red Start and Blue Start)

The shepard is here: you'll need 2 variables the variable

Wolfe: is a unit array with size of 1
Wolfee: its just an integer with value of 0(default)

Events
Time - Elapsed game time is 15.01 seconds
Conditions
Actions
Set Wolfee = 1
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Unit - Create 1 Shepard for Player 9 (Gray) at (Center of Holding Pit <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set Wolfe[Wolfee] = (Last created unit)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set Wolfee = (Wolfee + 1)) else do (Do nothing)

Hope that helps